Before I get onto the example below, if portability is more important that performance for your use-case, transmit the data as JSON (text) over websockets.
But, if you've got a lot of data relative to the available bandwidth / processing power, the ability to transmit the data without converting it to- and from-text can be quite useful.
The trick is to use a union (on the Arduino end) to enable accessing your data both in their native format and as an array of uint8_t ...
// type declarations for websocket packet
// data type
typedef struct trig_t {
float sin;
float cos;
float tan;
uint16_t angle; // storing angle (x1000) as an integer, just to be different!
uint16_t X; // column on chart
};
// union of data type and a byte array for websockets
typedef union trig_u {
trig_t data;
uint8_t byteArray[sizeof(trig_t)];
};
trig_u trig; // union to store trig data to be transmitted
On the Javascript end, to unpack it, you need to view the incoming bytes as various arrays (int8_t, int16_t, uint16_t, float, etc) and pick out the data you need (with liberal comments). Tip: put the larger data types first ... if you have an even number of uint16_t before a float, it'll work, but if you then add another uint16_t ahead of the float, you'll have a hard time accessing that float!
Here's an example that passes angles and their sin/cos/tan calculations over to a browser for charting:
#ifndef LED_BUILTIN_LED
#define BUILTIN_LED 15
#endif
#define BOOT_BUTTON 0
#if defined(ESP8266)
#include <ESP8266mDNS.h>
#elif defined(ESP32)
#include <ESPmDNS.h>
#endif
#include <FS.h>
#include <LittleFS.h>
#include <AsyncFsWebServer.h> // https://github.com/cotestatnt/async-esp-fs-webserver
#define FILESYSTEM LittleFS
char const* hostname = "fsbrowser";
AsyncFsWebServer server(80, FILESYSTEM, hostname);
long unsigned int timer = 0; // used to determine when to send websocket packets
// type declarations for websocket packet
// data type
typedef struct trig_t {
float sin;
float cos;
float tan;
uint16_t angle; // storing angle (x1000) as an integer, just to be different!
uint16_t X; // column on chart
};
// union of data type and a byte array for websockets
typedef union trig_u {
trig_t data;
uint8_t byteArray[sizeof(trig_t)];
};
trig_u trig; // union to store trig data to be transmitted
uint16_t X=0; // chart column
// HTML of homepage:
static const char homepage[] PROGMEM = R"EOF(
<!DOCTYPE html>
<html>
<body onload="onBodyLoad()">
<canvas id="chart" width="500" height="202"></canvas>
<span>Angle (radians): </span><span id="angle"></span>
<script type="text/javascript">
var ws = null; // reference to websocket
var v16; // 16-bit view of incoming data
var v32; // 32-bit view of incoming data
var ctxChart = null; // reference to chart canvas 2d context
var angle; // angle (radians)
var sin = 0; // sin of angle
var cos = 1; // cos of angle
var tan = 0; // tan of angle
// Handles incoming messages
function rxMessage(msg) {
// console.log(msg);
v16 = new Uint16Array(msg);
v32 = new Float32Array(msg);
angle = v16[6] / 1000; // (1000x) angle is stored as an int in the 7th pair of bytes in the websocket packet
var X = v16[7]; // current column is stored as an int in the 8th pair of bytes in the websocket packet
document.getElementById("angle").innerHTML = angle;
// Draw a line from previous sin point to current sin point
ctxChart.strokeStyle = "red";
ctxChart.beginPath();
ctxChart.moveTo(X-1, 100 - 100*sin);
sin = v32[0]; // sin is stored as a float in the first four bytes of the websocket packet
ctxChart.lineTo(X, 100 - 100*sin);
ctxChart.stroke();
// Draw a line from previous cos point to current sin point
ctxChart.strokeStyle = "green";
ctxChart.beginPath();
ctxChart.moveTo(X-1, 100 - 100*cos);
cos = v32[1];
ctxChart.lineTo(X, 100 - 100*cos);
ctxChart.stroke();
// Draw a line from previous tan point to current tan point
ctxChart.strokeStyle = "blue";
ctxChart.beginPath();
ctxChart.moveTo(X-1, 100 - 100*tan);
tan = v32[2];
ctxChart.lineTo(X, 100 - 100*tan);
ctxChart.stroke();
// increment X and wrap if necessary
if (++X >= 500) {
X = 0;
ctxChart.clearRect(0,0,500,202);
}
}
// Configure and start WebSocket client
function startSocket() {
ws = new WebSocket('ws://' + document.location.host + '/ws', ['arduino']);
ws.binaryType = "arraybuffer";
ws.onopen = function (e) {
console.log("WebSocket client connected to " + 'ws://' + document.location.host + '/ws');
};
ws.onclose = function (e) {
addMessage("WebSocket client disconnected");
};
ws.onerror = function (e) {
console.log("ws error", e);
addMessage("Error");
};
ws.onmessage = function (e) {
rxMessage(e.data)
};
}
// When page is fully loaded start connection
function onBodyLoad() {
startSocket();
ctxChart = document.getElementById("chart").getContext("2d");
}
</script>
</body>
</html>
)EOF";
// In this example a custom websocket event handler is used instead default
void onWsEvent(AsyncWebSocket* server, AsyncWebSocketClient* client, AwsEventType type, void* arg, uint8_t* data, size_t len) {
switch (type) {
case WS_EVT_CONNECT:
client->printf("{\"Websocket connected\": true, \"clients\": %u}", client->id());
Serial.printf("Websocket client %u connected\n", client->id());
break;
case WS_EVT_DISCONNECT:
Serial.printf("Websocket client %u connected\n", client->id());
break;
case WS_EVT_DATA:
{
AwsFrameInfo* info = (AwsFrameInfo*)arg;
if (info->opcode == WS_TEXT) {
char msg[len+1];
msg[len] = '\0';
memcpy(msg, data, len);
Serial.printf("Received message \"%s\"\n", msg);
}
}
break;
default:
break;
}
}
//////////////////////////////// Filesystem /////////////////////////////////////////
void listDir(fs::FS &fs, const char * dirname, uint8_t levels){
Serial.printf("\nListing directory: %s\n", dirname);
File root = fs.open(dirname, "r");
if(!root){
Serial.println("- failed to open directory");
return;
}
if(!root.isDirectory()){
Serial.println(" - not a directory");
return;
}
File file = root.openNextFile();
while(file){
if(file.isDirectory()){
if(levels){
#ifdef ESP32
listDir(fs, file.path(), levels - 1);
#elif defined(ESP8266)
listDir(fs, file.fullName(), levels - 1);
#endif
}
} else {
Serial.printf("|__ FILE: %s (%d bytes)\n",file.name(), file.size());
}
file = root.openNextFile();
}
}
bool startFilesystem() {
if (FILESYSTEM.begin()) {
listDir(LittleFS, "/", 1);
return true;
} else {
Serial.println("ERROR on mounting filesystem. It will be reformatted!");
FILESYSTEM.format();
ESP.restart();
}
return false;
}
void setup() {
pinMode(BUILTIN_LED, OUTPUT);
digitalWrite(BUILTIN_LED, HIGH);
Serial.begin(115200);
while (!Serial) {
if (millis() > 3000) break; // 3 second timeout to start Serial
}
digitalWrite(BUILTIN_LED, LOW);
if (Serial) { // flash LED if Serial is available
delay(200);
digitalWrite(BUILTIN_LED, HIGH);
delay(200);
digitalWrite(BUILTIN_LED, LOW);
}
// FILESYSTEM INIT
startFilesystem();
// Try to connect to stored SSID, start AP if fails after timeout
IPAddress myIP = server.startWiFi(15000, "ESP_AP", "123456789");
// Add custom page handlers
server.on("/", HTTP_GET, [](AsyncWebServerRequest *request){
request->send(200, "text/html", homepage);
});
// Enable ACE FS file web editor and add FS info callback function
server.enableFsCodeEditor();
#ifdef ESP32
server.setFsInfoCallback([](fsInfo_t* fsInfo) {
fsInfo->fsName = "LittleFS";
fsInfo->totalBytes = LittleFS.totalBytes();
fsInfo->usedBytes = LittleFS.usedBytes();
});
#endif
// Init with custom WebSocket event handler and start server
server.init(onWsEvent);
Serial.print(F("ESP Web Server started on IP Address: "));
Serial.println(WiFi.localIP());
Serial.println(F(
"This is \"BinaryWebSocket.ino\" example.\n"
"Open /setup page to configure optional parameters.\n"
"Open /edit page to view, edit or upload example or your custom webserver source files."
));
// Set hostname
#ifdef ESP8266
WiFi.hostname(hostname);
#elif defined(ESP32)
WiFi.setHostname(hostname);
#endif
// Start MDSN responder
if (WiFi.status() == WL_CONNECTED) {
if (MDNS.begin(hostname)) {
Serial.println(F("MDNS responder started."));
Serial.printf("You should be able to connect with address http://%s.local/\n", hostname);
// Add service to MDNS-SD
MDNS.addService("http", "tcp", 80);
}
}
}
void loop() {
// send websocket every 50ms
if (millis() > 50 * timer) {
timer++;
trig.data.angle = 1000.0 * 2 * PI * X/500; // angle (x1000) is stored as a 16-bit integer, just to be different!
trig.data.sin = sin(trig.data.angle/1000.0);
trig.data.cos = cos(trig.data.angle/1000.0);
trig.data.tan = tan(trig.data.angle/1000.0);
trig.data.X = X;
if (++X >= 500) X = 0;
server.wsBroadcastBinary(trig.byteArray, sizeof(trig.byteArray));
}
}