Indeed that finesses the problem, however that approach requires 2 pins for each switch, and push
buttons and tactile switches are almost always SPST.
True, but still ...
I hadn't used the serial plotter in quite a while, so I thought I'd give it some bouncy SPDT data and check the results:
const byte dataA[128] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
const byte dataB[128] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1
};
byte A = 1;
byte B = 0;
byte stateA = 1;
void setup() {
Serial.begin (115200);
while (!Serial);
Serial.println ("A, B, stateA");
}
void loop() {
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 128; i++) {
// check input status
A = dataA[i];
B = dataB[i];
if (!A && B) {
stateA = 1;
}
if (!B && A) {
stateA = 0;
}
// shift, vertical x2, print
Serial.print((A + 6) * 2);
Serial.print("\t");
Serial.print((B + 4) * 2);
Serial.print("\t");
Serial.println((stateA + 2) * 2);
}
}
while (1);
}