Caixa de botoes

Bom dia! sou novo na area ainda e fiz essa button box desse tutorial https://www.youtube.com/watch?v=Z7Sc4MJ8RPM&list=PLpSGtBgUdLZNo-muVzgPAjDODN4qjq2Rw o codigo é esse`//BUTTON BOX

//USE w ProMicro
//Tested in WIN10 + Assetto Corsa
//AMSTUDIO
//20.8.17

#include <Keypad.h>
#include <Joystick.h>

#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 24
#define NUMROWS 5
#define NUMCOLS 5


byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3,4},
  {5,6,7,8,9},
  {10,11,12,13,14},
  {15,16,17,18,19},
  {20,21,22,23},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0,1,24,25,0},
  {2,3,26,27,0},
  {4,5,28,29,0},
  {6,7,30,31,0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

byte rowPins[NUMROWS] = {21,20,19,18,15}; 
byte colPins[NUMCOLS] = {14,16,10,9,8}; 

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS); 

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
  JOYSTICK_TYPE_JOYSTICK, 32, 0,
  false, false, false, false, false, false,
  false, false, false, false, false);

void setup() {
  Joystick.begin();
  rotary_init();}

void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       for (int i=0; i<LIST_MAX; i++)   
        {
           if ( buttbx.key[i].stateChanged )   
            {
            switch (buttbx.key[i].kstate) {  
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
      digitalWrite(rotaries[i].pin1, HIGH);
      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


unsigned char rotary_process(int _i) {
   unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

os botoes funcionam certinho no windows, porem no euro truck as chaves alavancas nao se comportam como on off, ligam nomal porem pra desligar tenho que desligar e ligar pra poder mandar o pulso, dai encontrei esse coutro codigo pra implementar nesse codigo ai a cima, mas nao sei se funciona pois o esse projeto esta ligado em matriz o codigo que encontreei pra adiccionar ao existente e esse

#include "Keyboard.h" //INCLUSÃO DA BIBLIOTECA KEYBOARD
#include "RBD_Button.h" //INCLUSÃO DA BIBLIOTECA RBD BUTTON

RBD::Button pinoReedSuperior(2); //PINO DIGITAL UTILIZADO PELO REED SWITCH SUPERIOR
RBD::Button pinoReedInferior(3); //PINO DIGITAL UTILIZADO PELO REED SWITCH INFERIOR

char teclaFreioDeMao = ' '; //CARACTERE CONFIGURADO NO JOGO (TROCAR PARA O CARACTERE QUE VOCÊ USA NO JOGO PARA ESTE COMANDO)

byte controle = 0; //VARIÁVEL DE CONTROLE

void setup() {
  pinoReedSuperior.setDebounceTimeout(50); //DEFINE O TEMPO MÁXIMO DE DEBOUNCE DO PINO
  pinoReedInferior.setDebounceTimeout(50); //DEFINE O TEMPO MÁXIMO DE DEBOUNCE DO PINO
  Keyboard.begin(); //INICIALIZA A BIBLIOTECA
}

void loop() {

    if((pinoReedSuperior.onReleased()) && (controle == 1)){ //SE pinoReedSuperior FOR SOLTO E controle FOR IGUAL A 1, FAZ
      Keyboard.write(teclaFreioDeMao); //DIGITA O CARACTERE REFERENTE AO COMANDO
    }
    if((pinoReedInferior.onReleased()) && (controle == 1)){ //SE pinoReedInferior FOR SOLTO E controle FOR IGUAL A 1, FAZ
       Keyboard.write(teclaFreioDeMao); //DIGITA O CARACTERE REFERENTE AO COMANDO
    }

    //BLOCO EXECUTADO SOMENTE UMA VEZ
   if(controle == 0){ //SE CONTROLE FOR IGUAL A 0, FAZ
        controle = 1; //VARIÁVEL RECEBE 1
   }
}```

alguem sabe se ta pra implementar

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