Hey Everybody
I'm a bit of a Arduino coding noob as I have just recently received my Arduino, but I have this great idea for a Nerf Sentry gun that I will be able to control from my computer in my room. I have my interface completed in VB 2008, except for a value that I can send through the serial port to the Arduino to tell the servos what to do. I'm thinking along the lines of:
(Visual Basic Code)
serialport1.write (Yup) 'When the Arduino receives, it will move the Y servo up an increment of 10.'
serialport1.write (Ydown) 'When the Arduino receives, it will move the Y servo down an increment of 10.'
serialport1.write (Xup) 'When the Arduino receives, it will move the X servo up an increment of 10.'
serialport1.write (Xdown) 'When the Arduino receives, it will move the X servo down an increment of 10.'
If anybody is curios of what I have for the VB code done so far, here it is.
Public Class Form1
Const WM_CAP As Short = &H400S
Const WM_CAP_DRIVER_CONNECT As Integer = WM_CAP + 10
Const WM_CAP_DRIVER_DISCONNECT As Integer = WM_CAP + 11
Const WM_CAP_EDIT_COPY As Integer = WM_CAP + 30
Const WM_CAP_SET_PREVIEW As Integer = WM_CAP + 50
Const WM_CAP_SET_PREVIEWRATE As Integer = WM_CAP + 52
Const WM_CAP_SET_SCALE As Integer = WM_CAP + 53
Const WS_CHILD As Integer = &H40000000
Const WS_VISIBLE As Integer = &H10000000
Const SWP_NOMOVE As Short = &H2S
Const SWP_NOSIZE As Short = 1
Const SWP_NOZORDER As Short = &H4S
Const HWND_BOTTOM As Short = 1
Dim iDevice As Integer = 0
Dim hHwnd As Integer
Declare Function SendMessage Lib "user32" Alias "SendMessageA" (ByVal hwnd As Integer, ByVal wMsg As Integer, ByVal wParam As Integer, ByVal lParam As Object) As Integer
Declare Function SetWindowPos Lib "user32" Alias "SetWindowPos" (ByVal hwnd As Integer, ByVal hWndInsertAfter As Integer, ByVal x As Integer, ByVal y As Integer, ByVal cx As Integer, ByVal cy As Integer, ByVal wFlags As Integer) As Integer
Declare Function DestroyWindow Lib "user32" (ByVal hndw As Integer) As Boolean
Declare Function capCreateCaptureWindowA Lib "avicap32.dll" (ByVal lpszWindowName As String, ByVal dwStyle As Integer, ByVal x As Integer, ByVal y As Integer, ByVal nWidth As Integer, ByVal nHeight As Short, ByVal hWndParent As Integer, ByVal nID As Integer) As Integer
Declare Function capGetDriverDescriptionA Lib "avicap32.dll" (ByVal wDriver As Short, ByVal lpszName As String, ByVal cbName As Integer, ByVal lpszVer As String, ByVal cbVer As Integer) As Boolean
Private Sub LoadDeviceList()
Dim strName As String = Space(100)
Dim strVer As String = Space(100)
Dim bReturn As Boolean
Dim x As Integer = 0
Do
bReturn = capGetDriverDescriptionA(x, strName, 100, strVer, 100)
If bReturn Then lstDevices.Items.Add(strName.Trim)
x += 1
Loop Until bReturn = False
End Sub
Private Sub OpenPreviewWindow()
Dim iHeight As Integer = picCapture.Height
Dim iWidth As Integer = picCapture.Width
hHwnd = capCreateCaptureWindowA(iDevice, WS_VISIBLE Or WS_CHILD, 0, 0, 640, 480, picCapture.Handle.ToInt32, 0)
If SendMessage(hHwnd, WM_CAP_DRIVER_CONNECT, iDevice, 0) Then
SendMessage(hHwnd, WM_CAP_SET_SCALE, True, 0)
SendMessage(hHwnd, WM_CAP_SET_PREVIEWRATE, 66, 0)
SendMessage(hHwnd, WM_CAP_SET_PREVIEW, True, 0)
SetWindowPos(hHwnd, HWND_BOTTOM, 0, 0, picCapture.Width, picCapture.Height, SWP_NOMOVE Or SWP_NOZORDER)
btnStop.Enabled = True
btnStart.Enabled = False
Else
DestroyWindow(hHwnd)
End If
End Sub
Private Sub ClosePreviewWindow()
SendMessage(hHwnd, WM_CAP_DRIVER_DISCONNECT, iDevice, 0)
DestroyWindow(hHwnd)
End Sub
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
If e.KeyCode = Keys.S Then
TurretDown()
End If
If e.KeyCode = Keys.W Then
TurretUp()
End If
If e.KeyCode = Keys.D Then
TurretRight()
End If
If e.KeyCode = Keys.A Then
TurretLeft()
End If
If e.KeyCode = Keys.NumPad5 Then
TurretFire()
End If
If e.KeyCode = Keys.NumPad7 Then
Booster()
End If
If e.KeyCode = Keys.NumPad9 Then
Laser()
End If
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
LoadDeviceList()
End Sub
Private Sub btnStart_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnStart.Click
OpenPreviewWindow()
btnStart.Enabled = False
btnStop.Enabled = True
btnStart.Visible = False
btnStop.Visible = True
End Sub
Private Sub btnStop_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnStop.Click
ClosePreviewWindow()
btnStart.Enabled = True
btnStop.Enabled = False
btnStart.Visible = True
btnStop.Visible = False
End Sub
Private Sub Button12_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button12.Click
My.Computer.Audio.Play(My.Resources.teleporter_receive, AudioPlayMode.Background)
End Sub
Private Sub Button13_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button13.Click
My.Computer.Audio.Play(My.Resources.teleporter_send, AudioPlayMode.Background)
End Sub
Private Sub Button16_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button16.Click
My.Computer.Audio.Play(My.Resources.sentry_spot_client, AudioPlayMode.Background)
End Sub
Private Sub Button5_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button5.Click
TurretFire()
End Sub
Private Sub Button14_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button14.Click
My.Computer.Audio.Play(My.Resources.teleporter_explode, AudioPlayMode.Background)
End Sub
Private Sub Button15_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button15.Click
My.Computer.Audio.Play(My.Resources.sapper_plant, AudioPlayMode.Background)
End Sub
Private Sub Button17_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button17.Click
My.Computer.Audio.Play(My.Resources.sentry_scan_use_, AudioPlayMode.BackgroundLoop)
End Sub
Private Sub Button18_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button18.Click
My.Computer.Audio.Play(My.Resources.sentry_damage2, AudioPlayMode.Background)
End Sub
Private Sub Button19_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button19.Click
My.Computer.Audio.Play(My.Resources.sentry_damage4, AudioPlayMode.Background)
End Sub
Private Sub TurretUp()
MsgBox("Up")
End Sub
Private Sub TurretDown()
MsgBox("Down")
End Sub
Private Sub TurretFire()
My.Computer.Audio.Play(My.Resources.dispenser_generate_metal, AudioPlayMode.Background)
MsgBox("Fire")
End Sub
Private Sub TurretRight()
MsgBox("Right")
End Sub
Private Sub TurretLeft()
MsgBox("Left")
End Sub
Private Sub Laser()
MsgBox("Laser")
End Sub
Private Sub Booster()
MsgBox("Booster")
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
TurretUp()
End Sub
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click
TurretDown()
End Sub
Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
TurretRight()
End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
TurretLeft()
End Sub
End Class
(The majority of the code is for the webcam interface)
I already have the code done for the relays that will turn the laser pointer and the booster's that will shoot the Nerf bullets out, all I need is the code for the 3 servos that will control the X movement, Y movement, and that will pull the trigger. Any sample code or anything would be AWESOME.
Any help will be greatly appreciated :). Oh, and if your going to tell me to look up 'Multi Servo Serial Control or something like that, trust me.. I have.. None are of any use to me