Trying to modify the debounce example sketch to incorporate 2 buttons and 2 LED's. Eventually, adding more... I am a newb, so be gentle... I am getting void loop previously defined here.... I'm lost...
Here is my modified code....
/*
Debounce
Each time the input pin goes from LOW to HIGH (e.g. because of a push-button
press), the output pin is toggled from LOW to HIGH or HIGH to LOW. There's
a minimum delay between toggles to debounce the circuit (i.e. to ignore
noise).
The circuit:
- LED attached from pin 13 to ground
- pushbutton attached from pin 2 to +5V
- 10K resistor attached from pin 2 to ground
- LED attached from pin 12 to ground
- pushbutton attached from pin 3 to +5V
- 10K resistor attached from pin 3 to ground
*/
// set pin numbers:
int buttonPin2 = 2; // the number of the pushbutton pin
int ledPin13 = 13; // the number of the LED pin
int buttonPin3 = 3; // the number of the pushbutton pin
int ledPin12 = 12; // the number of the LED pin
// Variables will change:
int ledState = HIGH; // the current state of the output pin
int buttonState; // the current reading from the input pin
int lastButtonState = LOW; // the previous reading from the input pin
// the following variables are long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long lastDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
pinMode(buttonPin2, INPUT);
pinMode(ledPin13, OUTPUT);
// set initial LED state
digitalWrite(ledPin13, ledState);
}
void loop() {
// read the state of the switch into a local variable:
int reading = digitalRead(buttonPin2);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the LED if the new button state is HIGH
if (buttonState == HIGH) {
ledState = !ledState;
}
}
}
// set the LED:
digitalWrite(ledPin13, ledState);
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}
void setup() {
pinMode(buttonPin3, INPUT);
pinMode(ledPin12, OUTPUT);
// set initial LED state
digitalWrite(ledPin12, ledState);
}
void loop() {
// read the state of the switch into a local variable:
int reading = digitalRead(buttonPin3);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the LED if the new button state is HIGH
if (buttonState == HIGH) {
ledState = !ledState;
}
}
}
// set the LED:
digitalWrite(ledPin12, ledState);
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}