Expected primary-expression before '=' token

I have seen this error before and usually found a simple reason for it.

However this time I am stumped!

Here is my code;

#include <AccelStepper.h>

#define STEPPER_X_TOP_DIR_PIN 10
#define STEPPER_X_TOP_STEP_PIN 9
#define STEPPER_X_BOTTOM_DIR_PIN 7
#define STEPPER_X_BOTTOM_STEP_PIN 6
#define STEPPER_Y_DIR_PIN 4
#define STEPPER_Y_STEP_PIN 3

#define step4Xtop 8
#define step4Xbot 5
#define step4Y 2

#define buttonPin  12
#define buttonState

int count = 0;


// Define some steppers and the pins the will use
AccelStepper stepperXtop  (AccelStepper::DRIVER, STEPPER_X_TOP_STEP_PIN,    STEPPER_X_TOP_DIR_PIN);
AccelStepper stepperXbot  (AccelStepper::DRIVER, STEPPER_X_BOTTOM_STEP_PIN, STEPPER_X_BOTTOM_DIR_PIN);
AccelStepper stepperY     (AccelStepper::DRIVER, STEPPER_Y_STEP_PIN,        STEPPER_Y_DIR_PIN);

void setup()
{
  pinMode(buttonPin, INPUT);

  pinMode(step4Xtop, OUTPUT);
  pinMode(step4Xbot, OUTPUT);
  pinMode(step4Y   , OUTPUT);
  digitalWrite(step4Xtop, HIGH);
  digitalWrite(step4Xbot, HIGH);
  digitalWrite(step4Y   , HIGH);

  stepperXtop.setMaxSpeed(2000);
  stepperXtop.setAcceleration(1500);

  stepperXbot.setMaxSpeed(2000);
  stepperXbot.setAcceleration(1500);

  stepperY.setMaxSpeed(2000);
  stepperY.setAcceleration(1500);

}

// X-AXIS --- RIGHT IS NEGATIVE (-)
// X-AXIS --- LEFT IS POSITIVE (+)

// Y-AXIS --- UP IS POSITIVE (+)
// Y-AXIS --- DOWN IS NEGATIVE (-)

void loop()
{
  // read the state of the pushbutton value:
  buttonState = digitalRead(buttonPin);

  // check if the pushbutton is pressed.
  // if it is, the buttonState is HIGH:
  if (buttonState == HIGH) {

    count++;               // add 1 to the count

    if (count > 3) {

      count = 0;

    }
  }
  else {
  }

  //
  //  switch (count) {
  //    case 1:
  //      //do something when var equals 1
  //      zeroPosition();
  //      initiate();
  //      break;
  //    case 2:
  //      //do something when var equals 2
  //      startPosition();
  //      zeroPosition();
  //      cleanFlatGlass();
  //      YMoveDown();
  //      cleanFlatGlass();
  //      YMoveDown();
  //      break;
  //    case 3:
  //      //do something when var equals 2
  //      YMoveDown();
  //      cleanFlatGlass();
  //      break;
}


float distance (float mm)
{
  float result;

  result = 21.0526 * mm; // distance in millimetres

  return result;
}

void zeroPosition ()
{
  stepperXtop.    setCurrentPosition(0);
  stepperXbot.    setCurrentPosition(0);
  stepperY.       setCurrentPosition(0);
}

void initiate ()
{
  do
  {
    stepperXtop.    moveTo(distance(-590));
    stepperXbot.    moveTo(distance(-590));
    stepperY.       moveTo(distance(272));

    stepperXtop.    run();
    stepperXbot.    run();
    stepperY.       run();
  }
  while (stepperXtop.distanceToGo() != 0) ||
        (stepperXbot.distanceToGo() != 0) ||
        (stepperY.   distanceToGo() != 0);
}

void startPosition () //this loop will be activated by a button press
{
  do
  {
    stepperXtop.    moveTo(distance(0));
    stepperXbot.    moveTo(distance(0));

    stepperXtop.    run();
    stepperXbot.    run();
  }
  while (stepperXtop.distanceToGo() != 0) ||
        (stepperXbot.distanceToGo() != 0) ||
        (stepperY.   distanceToGo() != 0);
}

void cleanFlatGlass ()
{
  do
  {
    stepperXtop.    moveTo(distance(-350));
    stepperXbot.    moveTo(distance(-350));

    stepperXtop.    run();
    stepperXbot.    run();
  }
  while (stepperXtop.distanceToGo() != 0) ||
        (stepperXbot.distanceToGo() != 0) ||
        (stepperY.   distanceToGo() != 0);

  do
  {
    stepperXtop.    moveTo(distance(0));
    stepperXbot.    moveTo(distance(0));

    stepperXtop.    run();
    stepperXbot.    run();
  }
  while (stepperXtop.distanceToGo() != 0) ||
        (stepperXbot.distanceToGo() != 0) ||
        (stepperY.   distanceToGo() != 0);
}

void YMoveDown ()
{
  do
  {
    stepperY. moveTo(distance(-46));

    stepperY.       run();
  }
  while (stepperY.distanceToGo() != 0);

  stepperY.       setCurrentPosition(0);
}

The error message is flagged on the first line of the loop code which is reading the buttonState.

Any help would be much appreciated!!

Will

#define buttonState

Right there

int buttonState;

buttonState needs to be a variable, not a #define.

Ah perfect thank you both!