Help for noob - Two codes in one

Hi all

I am not a programmer but I use and modify codes slightly, codes used by other users.

The problem I have is that I have two codes that separately work correctly, but if I put them together I get an error in the void setup and void loop

I have read somewhere that you can combine different codes, but I can't do it. If anyone can help me with this it would be great, I'm very stuck on this topic

Code 1:

// SLIDERS POTENCIOMETER//

const int NUM_SLIDERS = 4;
const int analogInputs[NUM_SLIDERS] = {A0, A1, A2, A3};

int analogSliderValues[NUM_SLIDERS];

void setup() { 
  for (int i = 0; i < NUM_SLIDERS; i++) {
    pinMode(analogInputs[i], INPUT);
  }

  Serial.begin(9600);
}

void loop() {
  updateSliderValues();
  sendSliderValues(); // Actually send data (all the time)
  // printSliderValues(); // For debug
  delay(10);
}

void updateSliderValues() {
  for (int i = 0; i < NUM_SLIDERS; i++) {
     analogSliderValues[i] = analogRead(analogInputs[i]);
  }
}

void sendSliderValues() {
  String builtString = String("");

  for (int i = 0; i < NUM_SLIDERS; i++) {
    builtString += String((int)analogSliderValues[i]);

    if (i < NUM_SLIDERS - 1) {
      builtString += String("|");
    }
  }
  
  Serial.println(builtString);
}

void printSliderValues() {
  for (int i = 0; i < NUM_SLIDERS; i++) {
    String printedString = String("Slider #") + String(i + 1) + String(": ") + String(analogSliderValues[i]) + String(" mV");
    Serial.write(printedString.c_str());

    if (i < NUM_SLIDERS - 1) {
      Serial.write(" | ");
    } else {
      Serial.write("\n");
    }
  }
}


Code 2:


#include <Keypad.h>
#include <Joystick.h>



#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 32
#define NUMROWS 4
#define NUMCOLS 6

//define the symbols on the buttons of the keypads
byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3,4,5},
  {6,7,8,9,10,11},
  {12,13,14,15,16,17},
  {18,19,20,21,22,23},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0,1,24,25,0},
  {2,3,26,27,0},  
  {4,5,28,29,0},
  {6,7,30,31,0},
};



#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
// Use the half-step state table (emits a code at 00 and 11)
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
// Use the full-step state table (emits a code at 00 only)
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif


byte rowPins[NUMROWS] = {8,9,10,16}; //connect to the row pinouts of the keypad
byte colPins[NUMCOLS] = {14,15,18,19,20,21}; //connect to the column pinouts of the keypad

//initialize an instance of class NewKeypad
Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS); 

//initialize an Joystick with 34 buttons;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
  JOYSTICK_TYPE_JOYSTICK, 32, 0,
  false, false, false, false, false, false,
  false, false, false, false, false);


void setup() {

  Joystick.begin();
  rotary_init();
}



void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}


void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       for (int i=0; i<LIST_MAX; i++)   // Scan the whole key list.
        {
           if ( buttbx.key[i].stateChanged )   // Only find keys that have changed state.
            {
            switch (buttbx.key[i].kstate) {  // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


/* Call this once in setup(). */
void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
      digitalWrite(rotaries[i].pin1, HIGH);
      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


/* Read input pins and process for events. Call this either from a
 * loop or an interrupt (eg pin change or timer).
 *
 * Returns 0 on no event, otherwise 0x80 or 0x40 depending on the direction.
 */
unsigned char rotary_process(int _i) {
   unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

Welcome to the forum

Post your best effort at combining the two sketches and the error messages that you get when you compile it. Use code tags when you post the sketch and error messages to make them easier to see and copy for examination

What should the combined sketch do ?
Which Arduino board are you using ?

Im using Pro micro board

Sorry , I don't know if I'm doing it right like this

I attach the two codes together

//#define HALF_STEP

#include <Keypad.h>
#include <Joystick.h>



#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 32
#define NUMROWS 4
#define NUMCOLS 6

//define the symbols on the buttons of the keypads
byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3,4,5},
  {6,7,8,9,10,11},
  {12,13,14,15,16,17},
  {18,19,20,21,22,23},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0,1,24,25,0},
  {2,3,26,27,0},  
  {4,5,28,29,0},
  {6,7,30,31,0},
};



#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
// Use the half-step state table (emits a code at 00 and 11)
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
// Use the full-step state table (emits a code at 00 only)
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif


byte rowPins[NUMROWS] = {8,9,10,16}; //connect to the row pinouts of the keypad
byte colPins[NUMCOLS] = {14,15,18,19,20,21}; //connect to the column pinouts of the keypad

//initialize an instance of class NewKeypad
Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS); 

//initialize an Joystick with 34 buttons;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
  JOYSTICK_TYPE_JOYSTICK, 32, 0,
  false, false, false, false, false, false,
  false, false, false, false, false);


void setup() {

  Joystick.begin();
  rotary_init();
}



void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}


void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       for (int i=0; i<LIST_MAX; i++)   // Scan the whole key list.
        {
           if ( buttbx.key[i].stateChanged )   // Only find keys that have changed state.
            {
            switch (buttbx.key[i].kstate) {  // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


/* Call this once in setup(). */
void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
      digitalWrite(rotaries[i].pin1, HIGH);
      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


/* Read input pins and process for events. Call this either from a
 * loop or an interrupt (eg pin change or timer).
 *
 * Returns 0 on no event, otherwise 0x80 or 0x40 depending on the direction.
 */
unsigned char rotary_process(int _i) {
   unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

// SLIDERS POTENCIOMETER//

const int NUM_SLIDERS = 4;
const int analogInputs[NUM_SLIDERS] = {A0, A1, A2, A3};

int analogSliderValues[NUM_SLIDERS];

void setup() { 
  for (int i = 0; i < NUM_SLIDERS; i++) {
    pinMode(analogInputs[i], INPUT);
  }

  Serial.begin(9600);
}

void loop() {
  updateSliderValues();
  sendSliderValues(); // Actually send data (all the time)
  // printSliderValues(); // For debug
  delay(10);
}

void updateSliderValues() {
  for (int i = 0; i < NUM_SLIDERS; i++) {
     analogSliderValues[i] = analogRead(analogInputs[i]);
  }
}

void sendSliderValues() {
  String builtString = String("");

  for (int i = 0; i < NUM_SLIDERS; i++) {
    builtString += String((int)analogSliderValues[i]);

    if (i < NUM_SLIDERS - 1) {
      builtString += String("|");
    }
  }
  
  Serial.println(builtString);
}

void printSliderValues() {
  for (int i = 0; i < NUM_SLIDERS; i++) {
    String printedString = String("Slider #") + String(i + 1) + String(": ") + String(analogSliderValues[i]) + String(" mV");
    Serial.write(printedString.c_str());

    if (i < NUM_SLIDERS - 1) {
      Serial.write(" | ");
    } else {
      Serial.write("\n");
    }
  }
}

Error message:

C:\Users\xxx.ino:130:6: note: 'void loop()' previously defined here
void loop() {
^~~~

exit status 1

Compilation error: redefinition of 'void setup()'

You can only have one loop() function and one setup() function in a sketch, Start by combining the code from the two setup() functions into a single setup() function and do the same with the loop() functions. Move all of the global variable declarations to the start of the sketch

Are there any obvious clashes such as the same pin being used for two different purposes ?

Are there any long delays in the code of one sketch that would stop code in the other one running whist they occur ?

The second code looks to be a library, and to my knowledge merging them may be hard, but it is possible.

The second code is not a library. If it was a library then it would not have setup() and loop() functions in it for a start

However, that may not make merging the two sketches any easier

i will try, but it look too advanced to me...
:hot_face:

I took a crack at it, and it appears there are a lot of conflicts, mainly with the Joystick library. I went and looked at the library the code was using and it did not use that much booleans when initializing the joystick... the ints at that.

First Code im using as a potenciómetres (volumen calibrations of diferents aplications, Windows, games, discord...)

Second Code IS for a bottom box

Separetly It works well. I would like put this two sketches together. It gives to me the possibility use both Codes at the same device

The easiest way to do this as a start is to rename setup() to by setup1() and setup2(). Do the same for loop().

Now create a setup() function that calls setup1() and setup2().
Create a loop() function that calls loop1() and loop2().

If you need portions of loop1() and loop2() to be intermixed, this approach will not work.

If there were ever two sketches and a user requirement that should be easily combinated, these are them.

I tried the loop1/loop2 thing and am stucked mostly because the joystick sketch alone does not compile (shoulda first, argh!), so

@FR78 what joystick library are you using?

a7

Hi mate,

ArduinoJoystickLibrary-master

thats de librery im using por joystick. its very popular for many ussers

Hi,

i tried to do that and nothing

this is too advanced to me....
im expending too much time and the code always give me an error

Im frustating....

jrjrjrj

Hi all

As my knowledge of programming its almost zero im tryingbto solve my problem with the IA.
And its working.... But i have tried many Codes because sometimes the game devices on Windows dont read the Arduino board/Code.

I know It IS because off the Code. If you compile differents Codes sometimes the game devices regconize the board and sometimes dont do It

Here is the question!!!

Someone know that game devices (in windows) need of Arduino Codes??
Or what its needed on Arduino Codes for games devices detected the board or the Code???

Thanks all

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