I only have the keypad library from Adafruit, and this is the only code that comes with it:
#include "Adafruit_Keypad.h"
const byte ROWS = 4; // four rows
const byte COLS = 8; // eight columns
//define the symbols on the buttons of the keypads
byte trellisKeys[ROWS][COLS] = {
{1, 2, 3, 4, 5, 6, 7, 8},
{9, 10, 11, 12, 13, 14, 15, 16},
{17, 18, 19, 20, 21, 22, 23, 24},
{25, 26, 27, 28, 29, 30, 31, 32}
};
byte rowPins[ROWS] = {14, 15, 16, 17}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {2, 3, 4, 5, 6, 7, 8, 9}; //connect to the column pinouts of the keypad
//initialize an instance of class NewKeypad
Adafruit_Keypad customKeypad = Adafruit_Keypad( makeKeymap(trellisKeys), rowPins, colPins, ROWS, COLS);
void setup() {
Serial.begin(115200);
customKeypad.begin();
}
void loop() {
// put your main code here, to run repeatedly:
customKeypad.tick();
while(customKeypad.available()){
keypadEvent e = customKeypad.read();
Serial.print((int)e.bit.KEY);
if(e.bit.EVENT == KEY_JUST_PRESSED) Serial.println(" pressed");
else if(e.bit.EVENT == KEY_JUST_RELEASED) Serial.println(" released");
}
delay(10);
}
As far as I know any my understanding, it doesn't have the code that I need, or did I miss it among the lines?