Ho riparato il display con la sostituzione del chip danneggiato con successo, aiutandomi con alcuni tutorial sugli shiftregister ho ottimizzato il programma, tutto sommato si ha un discreto risultato, le scritte scorrono in modo regolare ma:
- i led hanno il 60% della loro luminosità massima, per aumentarla è necessario diminuire il clock, ma poi si ha l'effetto negativo di notare lo sfarfallio fastidioso.
- non è possibile aumentare la velocità perchè il 2560 è già spremuto al massimo (troppe operazioni annidate e troppi dati seriali da inviare + linee da sincronizzare) ... 19 display 5x7 sono tantini.
tenterò con la DUE, forse aumentando la velocità dei dati seriali e diminuendo la velocità dei refresh linee riesco ad aumentare la luminosità, sempre che quei chip accettino una velocità elevata seriale.
Lo strobe che nel mio caso connette fisicamente insieme i pin del 4094 (+VCC 5v), (Strobe), (Output Enable) l'ho collegato a +5v dell'alimentatore, se messo a GND spegne tutto il display, ma a questo punto bastano degli 0 nel DATA per spegnerlo.
Le uniche connessioni utili sono:
- 7 pin delle linee gestite con 7 TIP122 5A
- 1 pin CLOCK e 1 pin DATA gestiti egregiamente dall'istruzione "shiftOut", si può ottimizzare la trasmissione dello shiftOut riducendo il dalay tra un bit e l'altro (minimo 1 us)
comunque questo è il progr. se interessa a qualcuno
byte riga1Pin = 30;
byte riga2Pin = 31;
byte riga3Pin = 32;
byte riga4Pin = 33;
byte riga5Pin = 34;
byte riga6Pin = 35;
byte riga7Pin = 36;
byte clockPin = 2;
byte dataPin = 3;
void setup() {
pinMode(clockPin, OUTPUT);
pinMode(dataPin, OUTPUT);
pinMode(riga1Pin, OUTPUT);
pinMode(riga2Pin, OUTPUT);
pinMode(riga3Pin, OUTPUT);
pinMode(riga4Pin, OUTPUT);
pinMode(riga5Pin, OUTPUT);
pinMode(riga6Pin, OUTPUT);
pinMode(riga7Pin, OUTPUT);
}
byte bitmap[8][12];
byte numZones = sizeof(bitmap) / 8;
byte maxZoneIndex = numZones-1;
byte numCols = numZones * 8;
byte alphabets[][5] = {
{0x00,0x00,0x00,0x00,0x00}, // 0x20 32
{0x00,0x00,0x6f,0x00,0x00}, // ! 0x21 33
{0x00,0x07,0x00,0x07,0x00}, // " 0x22 34
{0x14,0x7f,0x14,0x7f,0x14}, // # 0x23 35
{0x00,0x07,0x04,0x1e,0x00}, // $ 0x24 36
{0x23,0x13,0x08,0x64,0x62}, // % 0x25 37
{0x36,0x49,0x56,0x20,0x50}, // & 0x26 38
{0x00,0x00,0x07,0x00,0x00}, // ' 0x27 39
{0x00,0x1c,0x22,0x41,0x00}, // ( 0x28 40
{0x00,0x41,0x22,0x1c,0x00}, // ) 0x29 41
{0x14,0x08,0x3e,0x08,0x14}, // * 0x2a 42
{0x08,0x08,0x3e,0x08,0x08}, // + 0x2b 43
{0x00,0x50,0x30,0x00,0x00}, // , 0x2c 44
{0x08,0x08,0x08,0x08,0x08}, // - 0x2d 45
{0x00,0x60,0x60,0x00,0x00}, // . 0x2e 46
{0x20,0x10,0x08,0x04,0x02}, // / 0x2f 47
{0x3e,0x51,0x49,0x45,0x3e}, // 0 0x30 48
{0x00,0x42,0x7f,0x40,0x00}, // 1 0x31 49
{0x42,0x61,0x51,0x49,0x46}, // 2 0x32 50
{0x21,0x41,0x45,0x4b,0x31}, // 3 0x33 51
{0x18,0x14,0x12,0x7f,0x10}, // 4 0x34 52
{0x27,0x45,0x45,0x45,0x39}, // 5 0x35 53
{0x3c,0x4a,0x49,0x49,0x30}, // 6 0x36 54
{0x01,0x71,0x09,0x05,0x03}, // 7 0x37 55
{0x36,0x49,0x49,0x49,0x36}, // 8 0x38 56
{0x06,0x49,0x49,0x29,0x1e}, // 9 0x39 57
{0x00,0x36,0x36,0x00,0x00}, // : 0x3a 58
{0x00,0x56,0x36,0x00,0x00}, // ; 0x3b 59
{0x08,0x14,0x22,0x41,0x00}, // < 0x3c 60
{0x14,0x14,0x14,0x14,0x14}, // = 0x3d 61
{0x00,0x41,0x22,0x14,0x08}, // > 0x3e 62
{0x02,0x01,0x51,0x09,0x06}, // ? 0x3f 63
{0x3e,0x41,0x5d,0x49,0x4e}, // @ 0x40 64
{0x7e,0x09,0x09,0x09,0x7e}, // A 0x41 65
{0x7f,0x49,0x49,0x49,0x36}, // B 0x42 66
{0x3e,0x41,0x41,0x41,0x22}, // C 0x43 67
{0x7f,0x41,0x41,0x41,0x3e}, // D 0x44 68
{0x7f,0x49,0x49,0x49,0x41}, // E 0x45 69
{0x7f,0x09,0x09,0x09,0x01}, // F 0x46 70
{0x3e,0x41,0x49,0x49,0x7a}, // G 0x47 71
{0x7f,0x08,0x08,0x08,0x7f}, // H 0x48 72
{0x00,0x41,0x7f,0x41,0x00}, // I 0x49 73
{0x20,0x40,0x41,0x3f,0x01}, // J 0x4a 74
{0x7f,0x08,0x14,0x22,0x41}, // K 0x4b 75
{0x7f,0x40,0x40,0x40,0x40}, // L 0x4c 76
{0x7f,0x02,0x0c,0x02,0x7f}, // M 0x4d 77
{0x7f,0x04,0x08,0x10,0x7f}, // N 0x4e 78
{0x3e,0x41,0x41,0x41,0x3e}, // O 0x4f 79
{0x7f,0x09,0x09,0x09,0x06}, // P 0x50 80
{0x3e,0x41,0x51,0x21,0x5e}, // Q 0x51 81
{0x7f,0x09,0x19,0x29,0x46}, // R 0x52 82
{0x46,0x49,0x49,0x49,0x31}, // S 0x53 83
{0x01,0x01,0x7f,0x01,0x01}, // T 0x54 84
{0x3f,0x40,0x40,0x40,0x3f}, // U 0x55 85
{0x0f,0x30,0x40,0x30,0x0f}, // V 0x56 86
{0x3f,0x40,0x30,0x40,0x3f}, // W 0x57 87
{0x63,0x14,0x08,0x14,0x63}, // X 0x58 88
{0x07,0x08,0x70,0x08,0x07}, // Y 0x59 89
{0x61,0x51,0x49,0x45,0x43}, // Z 0x5a 90
{0x3c,0x4a,0x49,0x29,0x1e}, // [ 0x5b 91
{0x02,0x04,0x08,0x10,0x20}, // \ 0x5c 92
{0x00,0x41,0x7f,0x00,0x00}, // ] 0x5d 93
{0x04,0x02,0x01,0x02,0x04}, // ^ 0x5e 94
{0x40,0x40,0x40,0x40,0x40}, // _ 0x5f 95
{0x00,0x00,0x03,0x04,0x00}, // ` 0x60 96
{0x20,0x54,0x54,0x54,0x78}, // a 0x61 97
{0x7f,0x48,0x44,0x44,0x38}, // b 0x62 98
{0x38,0x44,0x44,0x44,0x20}, // c 0x63 99
{0x38,0x44,0x44,0x48,0x7f}, // d 0x64 100
{0x38,0x54,0x54,0x54,0x18}, // e 0x65 101
{0x08,0x7e,0x09,0x01,0x02}, // f 0x66 102
{0x0c,0x52,0x52,0x52,0x3e}, // g 0x67 103
{0x7f,0x08,0x04,0x04,0x78}, // h 0x68 104
{0x00,0x44,0x7d,0x40,0x00}, // i 0x69 105
{0x20,0x40,0x44,0x3d,0x00}, // j 0x6a 106
{0x00,0x7f,0x10,0x28,0x44}, // k 0x6b 107
{0x00,0x41,0x7f,0x40,0x00}, // l 0x6c 108
{0x7c,0x04,0x18,0x04,0x78}, // m 0x6d 109
{0x7c,0x08,0x04,0x04,0x78}, // n 0x6e 110
{0x38,0x44,0x44,0x44,0x38}, // o 0x6f 111
{0x7c,0x14,0x14,0x14,0x08}, // p 0x70 112
{0x08,0x14,0x14,0x18,0x7c}, // q 0x71 113
{0x7c,0x08,0x04,0x04,0x08}, // r 0x72 114
{0x48,0x54,0x54,0x54,0x20}, // s 0x73 115
{0x04,0x3f,0x44,0x40,0x20}, // t 0x74 116
{0x3c,0x40,0x40,0x20,0x7c}, // u 0x75 117
{0x1c,0x20,0x40,0x20,0x1c}, // v 0x76 118
{0x3c,0x40,0x30,0x40,0x3c}, // w 0x77 119
{0x44,0x28,0x10,0x28,0x44}, // x 0x78 120
{0x0c,0x50,0x50,0x50,0x3c}, // y 0x79 121
{0x44,0x64,0x54,0x4c,0x44}, // z 0x7a 122
{0x00,0x08,0x36,0x41,0x41}, // { 0x7b 123
{0x00,0x00,0x7f,0x00,0x00}, // | 0x7c 124
{0x41,0x41,0x36,0x08,0x00}, // } 0x7d 125
{0x04,0x02,0x04,0x08,0x04}, // ~ 0x7e 126
};
void RefreshDisplay(){
for (byte riga = 0; riga < 8; riga++) {
PORTC=0;//per la mega2560
for (int zone = maxZoneIndex; zone >= 0; zone--) {
shiftOut(dataPin, clockPin, MSBFIRST, bitmap[riga][zone]) ;
}
digitalWrite (29+riga, 1);
delay(1);
}
}
void Plot(byte col, byte riga, bool isOn){
byte zone = col / 8;
byte colBitIndex = col % 8;
byte colBit = 1 << colBitIndex;
if (isOn)
bitmap[riga][zone] = bitmap[riga][zone] | colBit;
else
bitmap[riga][zone] = bitmap[riga][zone] & (~colBit);
}
void AlphabetSoup(){
char msg[] = "Arduino Test * ";
for (byte charIndex=0; charIndex < (sizeof(msg)-1); charIndex++){
byte alphabetIndex = msg[charIndex] - ' ';
if (alphabetIndex < 0) alphabetIndex=0;
for (byte col = 0; col < 6; col++){
for (byte riga = 0; riga < 8; riga++){
bool isOn = 0;
if (col<5) isOn = bitRead( alphabets[alphabetIndex][col], 7-riga ) == 1;
Plot( numCols-1, riga, isOn);
}
RefreshDisplay();
for (byte riga=0; riga<8; riga++){
for (byte zone=0; zone < numZones; zone++){
bitmap[riga][zone] = bitmap[riga][zone] >> 1;
if (zone < maxZoneIndex) bitWrite(bitmap[riga][zone], 7, bitRead(bitmap[riga][zone+1],0));
}
}
}
}
}
void loop() {
AlphabetSoup();
}
Mi avrebbe fatto piacere aggiungere tanti effetti, ma col 2560 siamo troppo stretti e non so se vale la pena fare un pure c/c++
saluti