My IR receiver isn't reading my inputs after a Buzzer code

Im in an arduino class this year and Im trying to get a passive buzzer to go off if a button is pressed and then another tone on the buzzer if a different buzzer is pressed. Later Im hoping to connect it to a FastLED. However, after the set of values the ir reciever doesnt read the values correctly again.
Here is my code:

#include <DIYables_IRcontroller.h>
#include <FastLED.h>

//pins& numbers for FastLED
#define LED_Pin 5
#define LED_Num 50
#define LED_Type  WS2812
 CRGB leds[LED_Num];

//IR remote setuo
#define Ir_Remote 7
DIYables_IRcontroller_21 irController(Ir_Remote, 200);// how many buttons are present, debounce time of 200ms check for the button definitly being pressed

//buzzer pin
const int buzzer = 41; 

//buzzer notes
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

//tempo of song
#define TEMPO 140;

//note variations
int quarter = 60000/TEMPO;
int half = quarter * 2;
int whole = quarter * 4;
int eight = quarter/2;
int sixteenth = eight/2;
int five_beats = quarter * 5;
int twelve_beats = quarter * 12;
int three_beats = quarter * 3;



void setup() {

 Serial.begin(9600);
 irController.begin();// begin the remote

//Set up LEDs, with the <type of LEDs, Number of LEDs present, and the type >
FastLED.addLeds<LED_Type, LED_Pin, RGB>(leds, LED_Num);

//limiting the power supply creating a power safe (five volts, 500 milliamps)
FastLED.setMaxPowerInVoltsAndMilliamps(5, 500);
FastLED.clear();
FastLED.show();

//buzzer set as an output
pinMode(buzzer, OUTPUT);

}

void loop() {
 
 Key21 command = irController.getKey();
 Serial.println("Top");
 Serial.println();
 if (command != Key21::NONE) {
 Serial.println("Saw press");

   switch (command) {

     case Key21::KEY_CH_MINUS:
         Serial.println("power");
         tone(buzzer, NOTE_B3, quarter);
         delay(quarter);
         noTone(buzzer);
         delay(250);
     break;

     case Key21::KEY_1:
       Serial.println("1");

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_G4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_G4, eight);
       delay(eight);
       tone(buzzer, NOTE_G4, eight);
       delay(eight);
       tone(buzzer, NOTE_F4, eight);
       delay(eight);
       tone(buzzer, NOTE_E4, eight);
       delay(eight);

       tone(buzzer, NOTE_D4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_D4, eight);
       delay(eight);
       tone(buzzer, NOTE_D4, eight);
       delay(eight);
       tone(buzzer, NOTE_C4, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);

       tone(buzzer, NOTE_C4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_C4, eight);
       delay(eight);
       tone(buzzer, NOTE_C4, eight);
       delay(eight);
       tone(buzzer, NOTE_D4, eight);
       delay(eight);
       tone(buzzer, NOTE_C4, eight);
       delay(eight);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_D3, eight);
       delay(eight);
       tone(buzzer, NOTE_E3, eight);
       delay(eight);
       tone(buzzer, NOTE_FS3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, eight);
       delay(eight);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);

       tone(buzzer, NOTE_C4, eight);
       delay(eight);
       tone(buzzer, NOTE_D4, eight);
       delay(eight);
       tone(buzzer, NOTE_C4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);


       tone(buzzer, NOTE_D3, eight);
       delay(eight);
       tone(buzzer, NOTE_E3, eight);
       delay(eight);
       tone(buzzer, NOTE_FS3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, eight);
       delay(eight);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);

       tone(buzzer, NOTE_C4, eight);
       delay(eight);
       tone(buzzer, NOTE_D4, eight);
       delay(eight);
       tone(buzzer, NOTE_C4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_B3, quarter);
       delay(quarter);
       tone(buzzer, NOTE_A3, eight);
       delay(eight);
       tone(buzzer, NOTE_B3, eight);
       delay(eight);
       tone(buzzer, NOTE_G3, quarter);
       delay(quarter);

       tone(buzzer, NOTE_G3, twelve_beats);
       delay(twelve_beats);

       tone(buzzer, NOTE_D4, half);
       delay(half);
       tone(buzzer, NOTE_C4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_D4, quarter);
       delay(quarter);
       tone(buzzer, NOTE_G3, five_beats);
       delay(five_beats);

       tone(buzzer, NOTE_G2, three_beats);
       delay(three_beats);
       
     break;
     
     
       
   }
 }
}

Start with reading a button before adding to the project. After the button works, add the buzzer. Continue like this.

Make a circuit drawing.