Hello all
I was playing around with a home built Hackvision (Hackvision: tiny, hackable, Arduino-based video game system) and became enamored with the idea of making a game on it.
I soon noticed that developing a game on Arduino is quite slow due to the fact, that debugging is so difficult. So, I ported the TVout library to run on SFML (simple and fast media library). Now, I can develop and debug on Code::Blocks with GCC and MinGW, and then take the code to Arduino. When developing a game, this greatly simplifies the development process because I can step through code and see how variables and memory locations change (very handy for debugging bitshifting algorithms) .
Here are work-in-progress videos of the project
- Hackvision Asteroids running on SFML on Windows:
- A taste of whats to come:
- OutRunduino work-in-progress playlist:
- Work in progress log at Nootropic Design forum:
http://nootropicdesign.com/forum/viewtopic.php?f=21&t=2807
I won't say anything about when the game will be ready, or if and when I will publish source code (I eventually will).
If anyone is interested in contributing sound effects / music drop me a line.
J / Finland