I'm currently trying to communicate with my ESP32 via a MQTT Server. The issue is that the code I have only sometimes works and I don't know why. My PC is connecting just fine using Node Red.
The example code from the Library works, so it shouldn't be a hardware issue.
// This example uses an ESP32 Development Board
// to connect to shiftr.io.
//
// You can check on your device after a successful
// connection here: https://www.shiftr.io/try.
//
// by Joël Gähwiler
// https://github.com/256dpi/arduino-mqtt
#include <WiFi.h>
#include <MQTT.h>
const char ssid[] = "HTLW3R-2.5"; //Just my school WIFI
const char pass[] = "HTLW3R-2.5";
WiFiClient net;
MQTTClient client;
unsigned long lastMillis = 0;
IPAddress Raspi(10, 18, 2, 120); //IP of my Raspberry PI
void connect() {
Serial.print("checking wifi...");
while (WiFi.status() != WL_CONNECTED) {
Serial.print(".");
delay(1000);
}
Serial.print("\nconnecting...");
while (!client.connect("")) {
Serial.print("."); //Can't connect and gets stuck here
delay(1000);
}
Serial.println("\nconnected!");
client.subscribe("testSky");
// client.unsubscribe("/hello");
}
void messageReceived(String &topic, String &payload) {
Serial.println("incoming: " + topic + " - " + payload);
// Note: Do not use the client in the callback to publish, subscribe or
// unsubscribe as it may cause deadlocks when other things arrive while
// sending and receiving acknowledgments. Instead, change a global variable,
// or push to a queue and handle it in the loop after calling `client.loop()`.
}
void setup() {
Serial.begin(115200);
WiFi.begin(ssid, pass);
// Note: Local domain names (e.g. "Computer.local" on OSX) are not supported
// by Arduino. You need to set the IP address directly.
client.begin(Raspi, 1883, net); //Two Options available: (IP, Network) or (IP, Port, Network) 1. Option seems to function better but far from consistent
client.onMessage(messageReceived);
connect();
}
void loop() {
client.loop();
delay(10); // <- fixes some issues with WiFi stability
if (!client.connected()) {
connect();
}
// publish a message roughly every second.
if (millis() - lastMillis > 1000) {
lastMillis = millis();
client.publish("testSky", "world1"); //This should just send itself a message. My PC is also listening for this topic
}
}
I'm currently using Mosquitto as my server. The Settings are:
allow_anonymous true
listener 1883