I did not see in your posted code any threads.
loop() and setup() on an ESP32 run on core1, only.
OTA items, when in use, are run on core0.
If you are not using SPIFF's you can gain some flash space by setting the partition scheme to minimal SPIFF's.
Answers no, yes
The ESP32 has a built in multi-threaded, multi-core OS called freeRTOS that can handle multi-processor multi threaded tasks.
I run tasks on both cores, with tasks that have their own core data and, also exchange data across cores.
ESP32 freeRTOS documentation:
https://docs.espressif.com/projects/esp-idf/en/latest/api-reference/system/freertos.html
freeRTOS documentation:
When using freeRTOS loop is not used by the programmer.
Example of using freeRTOS:
#include "esp_system.h" //This inclusion configures the peripherals in the ESP system.
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "freertos/timers.h"
#include "freertos/event_groups.h"
#include <Adafruit_NeoPixel.h>
#include "AudioAnalyzer.h"
////
/* define event group and event bits */
EventGroupHandle_t eg;
#define evtDo_AudioReadFreq ( 1 << 0 ) // 1
////
TickType_t xTicksToWait0 = 0;
////
QueueHandle_t xQ_LED_Info;
////
const int NeoPixelPin = 26;
const int LED_COUNT = 24; //total number of leds in the strip
const int NOISE = 10; // noise that you want to chop off
const int SEG = 6; // how many parts you want to seperate the led strip into
const int Priority4 = 4;
const int TaskStack40K = 40000;
const int TaskCore1 = 1;
const int TaskCore0 = 0;
const int AudioSampleSize = 6;
const int Brightness = 180;
const int A_D_ConversionBits = 4096; // arduino use 1024, ESP32 use 4096
////
Analyzer Audio = Analyzer( 5, 15, 36 );//Strobe pin ->15 RST pin ->2 Analog Pin ->36
// When we setup the NeoPixel library, we tell it how many pixels, and which pin to use to send signals.
Adafruit_NeoPixel leds = Adafruit_NeoPixel( LED_COUNT, NeoPixelPin, NEO_GRB + NEO_KHZ800 );
////
int FreqVal[7];//create an array to store the value of different freq
////
void setup()
{
eg = xEventGroupCreate();
Audio.Init(); // start the audio analyzer
leds.begin(); // Call this to start up the LED strip.
clearLEDs(); // This function, defined below, de-energizes all LEDs...
leds.show(); // ...but the LEDs don't actually update until you call this.
////
xQ_LED_Info = xQueueCreate ( 1, sizeof(FreqVal) );
//////////////////////////////////////////////////////////////////////////////////////////////
xTaskCreatePinnedToCore( fDo_AudioReadFreq, "fDo_ AudioReadFreq", TaskStack40K, NULL, Priority4, NULL, TaskCore1 ); //assigned to core
xTaskCreatePinnedToCore( fDo_LEDs, "fDo_ LEDs", TaskStack40K, NULL, Priority4, NULL, TaskCore0 ); //assigned to core
xEventGroupSetBits( eg, evtDo_AudioReadFreq );
} // setup()
////
void loop() {} // void loop
////
void fDo_LEDs( void *pvParameters )
{
int iFreqVal[7];
int j;
leds.setBrightness( Brightness ); // 1 = min brightness (off), 255 = max brightness.
for (;;)
{
if (xQueueReceive( xQ_LED_Info, &iFreqVal, portMAX_DELAY) == pdTRUE)
{
j = 0;
//assign different values for different parts of the led strip
for (j = 0; j < LED_COUNT; j++)
{
if ( (0 <= j) && (j < (LED_COUNT / SEG)) )
{
set(j, iFreqVal[0]); // set the color of led
}
else if ( ((LED_COUNT / SEG) <= j) && (j < (LED_COUNT / SEG * 2)) )
{
set(j, iFreqVal[1]); //orginal code
}
else if ( ((LED_COUNT / SEG * 2) <= j) && (j < (LED_COUNT / SEG * 3)) )
{
set(j, iFreqVal[2]);
}
else if ( ((LED_COUNT / SEG * 3) <= j) && (j < (LED_COUNT / SEG * 4)) )
{
set(j, iFreqVal[3]);
}
else if ( ((LED_COUNT / SEG * 4) <= j) && (j < (LED_COUNT / SEG * 5)) )
{
set(j, iFreqVal[4]);
}
else
{
set(j, iFreqVal[5]);
}
}
leds.show();
}
xEventGroupSetBits( eg, evtDo_AudioReadFreq );
}
vTaskDelete( NULL );
} // void fDo_ LEDs( void *pvParameters )
////
void fDo_AudioReadFreq( void *pvParameters )
{
int64_t EndTime = esp_timer_get_time();
int64_t StartTime = esp_timer_get_time(); //gets time in uSeconds like Arduino Micros
for (;;)
{
xEventGroupWaitBits (eg, evtDo_AudioReadFreq, pdTRUE, pdTRUE, portMAX_DELAY);
EndTime = esp_timer_get_time() - StartTime;
log_i( "TimeSpentOnTasks: %d", EndTime );
Audio.ReadFreq(FreqVal);
for (int i = 0; i < 7; i++)
{
FreqVal[i] = constrain( FreqVal[i], NOISE, A_D_ConversionBits );
FreqVal[i] = map( FreqVal[i], NOISE, A_D_ConversionBits, 0, 255 );
log_i( "Freq %d Value: %d", i, FreqVal[i]);//used for debugging and Freq choosing
}
xQueueSend( xQ_LED_Info, ( void * ) &FreqVal, xTicksToWait0 );
StartTime = esp_timer_get_time();
}
vTaskDelete( NULL );
} // fDo_ AudioReadFreq( void *pvParameters )
////
//the following function set the led color based on its position and freq value
void set(byte position, int value)
{
// segment 0, red
if ( (0 <= position) && (position < LED_COUNT / SEG) ) // segment 0 (bottom to top), red
{
if ( value == 0 )
{
leds.setPixelColor( position, 0, 0, 0 );
}
else
{
leds.setPixelColor( position, leds.Color( value , 0, 0) );
}
}
else if ( (LED_COUNT / SEG <= position) && (position < LED_COUNT / SEG * 2) ) // segment 1 yellow
{
if ( value == 0 )
{
leds.setPixelColor(position, leds.Color(0, 0, 0));
}
else
{
leds.setPixelColor(position, leds.Color( value, value, 0)); // works better to make yellow
}
}
else if ( (LED_COUNT / SEG * 2 <= position) && (position < LED_COUNT / SEG * 3) ) // segment 2 pink
{
if ( value == 0 )
{
leds.setPixelColor(position, leds.Color(0, 0, 0));
}
else
{
leds.setPixelColor(position, leds.Color( value, 0, value * .91) ); // pink
}
}
else if ( (LED_COUNT / SEG * 3 <= position) && (position < LED_COUNT / SEG * 4) ) // seg 3, green
{
if ( value == 0 )
{
leds.setPixelColor(position, leds.Color( 0, 0, 0));
}
else //
{
leds.setPixelColor( position, leds.Color( 0, value, 0) ); //
}
}
else if ( (LED_COUNT / SEG * 4 <= position) && (position < LED_COUNT / SEG * 5) ) // segment 4, leds.color( R, G, B ), blue
{
// Serial.println( position );
if ( value == 0 )
{
leds.setPixelColor(position, leds.Color( 0, 0, 0));
}
else //
{
leds.setPixelColor(position, leds.Color( 0, 0, value) ); // blue
}
}
else // segment 5
{
if ( value == 0 )
{
leds.setPixelColor(position, leds.Color( 0, 0, 0)); // only helps a little bit in turning the leds off
}
else
{
leds.setPixelColor( position, leds.Color( value, value * .3, 0) ); // orange
}
}
} // void set(byte position, int value)
////
void clearLEDs()
{
for (int i = 0; i < LED_COUNT; i++)
{
leds.setPixelColor(i, 0);
}
} // void clearLEDs()