Buongiorno a tutti,
sto scrivendo uno sketch per fare l'impianto di irrigazione del mio orto.
Dal menu devo poter cambiare alcuni parametri così ho scaricato la libreria menubackend da
e dopo vari tentativi sono riuscito a capire come funziona.
Man mano che vado avanti a programmare salvo uno sketch di modo che se combino qualche casino cancello tutto e ricomincio dallo step precedente. Ieri sera avevo due sketch funzionanti e testati su arduino, stamattina mi rimetto al lavoro e mi escono errori che ieri sera non mi dava!!
Anzi, direi solo un errore in tutta la pagina: error variable or field declared void
Questo succede in più di uno sketch salvato (provato e funzionante)
Se posto il codice mi dice che ho superato i 9500 caratteri:
Gli errori che invece mi da sono i seguenti:
menu_con_attuazione:7: error: variable or field 'menuChanged' declared void
menu_con_attuazione:7: error: 'MenuChangeEvent' was not declared in this scope
menu_con_attuazione:8: error: variable or field 'menuUsed' declared void
menu_con_attuazione:8: error: 'MenuUseEvent' was not declared in this scope
menu_con_attuazione:31: error: 'MenuBackend' does not name a type
menu_con_attuazione:33: error: 'MenuItem' does not name a type
menu_con_attuazione:34: error: 'MenuItem' does not name a type
menu_con_attuazione:35: error: 'MenuItem' does not name a type
menu_con_attuazione:36: error: 'MenuItem' does not name a type
menu_con_attuazione:37: error: 'MenuItem' does not name a type
menu_con_attuazione:38: error: 'MenuItem' does not name a type
menu_con_attuazione:39: error: 'MenuItem' does not name a type
menu_con_attuazione:40: error: 'MenuItem' does not name a type
menu_con_attuazione:41: error: 'MenuItem' does not name a type
menu_con_attuazione:42: error: 'MenuItem' does not name a type
menu_con_attuazione.ino: In function 'void setup()':
menu_con_attuazione:56: error: 'menu' was not declared in this scope
menu_con_attuazione:56: error: 'menu1Item1' was not declared in this scope
menu_con_attuazione:57: error: 'menu1Item2' was not declared in this scope
menu_con_attuazione:57: error: 'menu1Item3' was not declared in this scope
menu_con_attuazione:58: error: 'menuaggiunto1' was not declared in this scope
menu_con_attuazione:58: error: 'menuaggiunto2' was not declared in this scope
menu_con_attuazione:59: error: 'tempi1' was not declared in this scope
menu_con_attuazione:59: error: 'tempi2' was not declared in this scope
menu_con_attuazione:59: error: 'tempi3' was not declared in this scope
menu_con_attuazione:59: error: 'tempi4' was not declared in this scope
menu_con_attuazione:59: error: 'tempi5' was not declared in this scope
menu_con_attuazione.ino: At global scope:
menu_con_attuazione:76: error: variable or field 'menuChanged' declared void
menu_con_attuazione:76: error: 'MenuChangeEvent' was not declared in this scope
Che cosa significa? e perché fino a ieri funzionava tutto? Poi dopo aver salvato ho riscontrato questi errori...
Grazie a tutti!
#include <Menu.h> //MenuBackend library - copyright by Alexander Brevig
#include <LiquidCrystal.h> //this library is included in the Arduino IDE
const int buttonPinLeft = 8; // pin for the Up button
const int buttonPinRight = 9; // pin for the Down button
const int buttonPinEsc = 10; // pin for the Esc button
const int buttonPinEnter = 11; // pin for the Enter button
int lastButtonPushed = 0;
int lastButtonEnterState = LOW; // the previous reading from the Enter input pin
int lastButtonEscState = LOW; // the previous reading from the Esc input pin
int lastButtonLeftState = LOW; // the previous reading from the Left input pin
int lastButtonRightState = LOW; // the previous reading from the Right input pin
long lastEnterDebounceTime = 0; // the last time the output pin was toggled
long lastEscDebounceTime = 0; // the last time the output pin was toggled
long lastLeftDebounceTime = 0; // the last time the output pin was toggled
long lastRightDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 500; // the debounce time
// LiquidCrystal display with:
// rs on pin 2
// rw on 3
// enable on pin 6
// d4, d5, d6, d7 on pins 4, 5, 6, 7
LiquidCrystal lcd(2, 3, 4, 5, 6, 7);
//Menu variables
MenuBackend menu = MenuBackend(menuUsed,menuChanged);
//initialize menuitems
MenuItem menu1Item1 = MenuItem("Soglialuce");
MenuItem menu1Item2 = MenuItem("Cicli irrigaz");
MenuItem menu1Item3 = MenuItem("Elettr");
MenuItem menuaggiunto1 = MenuItem("numero elettrov");
MenuItem menuaggiunto2 = MenuItem("tempi elettrov");
MenuItem tempi1 = MenuItem("tempi 1 elet");
MenuItem tempi2 = MenuItem("tempi 2 elet");
MenuItem tempi3 = MenuItem("tempi 3 elet");
MenuItem tempi4 = MenuItem("tempi 4 elet");
MenuItem tempi5 = MenuItem("tempi 5 elet");
void setup()
{
Serial.begin(9600);
pinMode(buttonPinLeft, INPUT);
pinMode(buttonPinRight, INPUT);
pinMode(buttonPinEnter, INPUT);
pinMode(buttonPinEsc, INPUT);
lcd.begin(16, 2);
//configure menu
menu.getRoot().add(menu1Item1);
menu1Item1.addRight(menu1Item2).addRight(menu1Item3);
menu1Item3.add(menuaggiunto1).addRight(menuaggiunto2);
menuaggiunto2.add(tempi1).addRight(tempi2).addRight(tempi3).addRight(tempi4).addRight(tempi5);
menu.toRoot();
lcd.setCursor(0,0);
Serial.println("Menu irrigazione");
} // setup()...
void loop()
{
readButtons(); //I splitted button reading and navigation in two procedures because
navigateMenus(); //in some situations I want to use the button for other purpose (eg. to change some settings)
} //loop()...
void menuChanged(MenuChangeEvent changed){
MenuItem newMenuItem=changed.to; //get the destination menu
lcd.setCursor(0,1); //set the start position for lcd printing to the second row
if(newMenuItem.getName()==menu.getRoot()){
Serial.println("Menu principale ");
}else if(newMenuItem.getName()=="Soglialuce"){
Serial.println("soglia luce ");
}else if(newMenuItem.getName()=="Cicli irrigaz"){
Serial.println("Cicli irrigazion");
}else if(newMenuItem.getName()=="Elettr"){
Serial.println("Elettrovalvole ");
}else if(newMenuItem.getName()=="numero elettrov"){
Serial.println("numero elettrov ");
}else if(newMenuItem.getName()=="tempi elettrov"){
Serial.println("tempi elettrov ");
}else if(newMenuItem.getName()=="tempi 1 elet"){
Serial.println("tempi 1 elet ");
}else if(newMenuItem.getName()=="tempi 2 elet"){
Serial.println("tempi 2 elet ");
}else if(newMenuItem.getName()=="tempi 3 elet"){
Serial.println("tempi 3 elet ");
}else if(newMenuItem.getName()=="tempi 4 elet"){
Serial.println("tempi 4 elet ");
}else if(newMenuItem.getName()=="tempi 5 elet"){
Serial.println("tempi 5 elet ");
}
}
void menuUsed(MenuUseEvent used){
if(used.item.getName()=="Soglialuce"){
Serial.println("soglia luce ");
}else if(used.item.getName()=="Cicli irrigaz"){
Serial.println("Cicli irrigazion");
}else if(used.item.getName()=="Elettr"){
Serial.println("Elettrovalvole ");
}else if(used.item.getName()=="numero elettrov"){
Serial.println("numero elettrov ");
}else if(used.item.getName()=="tempi elettrov"){
Serial.println("tempi elettrov ");
}else if(used.item.getName()=="tempi 1 elet"){
Serial.println("tempi 1 elet ");
}else if(used.item.getName()=="tempi 2 elet"){
Serial.println("tempi 2 elet ");
}else if(used.item.getName()=="tempi 3 elet"){
Serial.println("tempi 3 elet ");
}else if(used.item.getName()=="tempi 4 elet"){
Serial.println("tempi 4 elet ");
}else if(used.item.getName()=="tempi 5 elet"){
Serial.println("tempi 5 elet ");
}
delay(3000); //delay to allow message reading
lcd.setCursor(0,0);
Serial.println("IRRIGAZIONE");
menu.toRoot(); //back to Main
}
void readButtons(){ //read buttons status
int reading;
int buttonEnterState=LOW; // the current reading from the Enter input pin
int buttonEscState=LOW; // the current reading from the input pin
int buttonLeftState=LOW; // the current reading from the input pin
int buttonRightState=LOW; // the current reading from the input pin
//Enter button
// read the state of the switch into a local variable:
reading = digitalRead(buttonPinEnter);
// check to see if you just pressed the enter button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonEnterState) {
// reset the debouncing timer
lastEnterDebounceTime = millis();
}
if ((millis() - lastEnterDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
buttonEnterState=reading;
lastEnterDebounceTime=millis();
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonEnterState = reading;
//Esc button
// read the state of the switch into a local variable:
reading = digitalRead(buttonPinEsc);
// check to see if you just pressed the Down button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonEscState) {
// reset the debouncing timer
lastEscDebounceTime = millis();
}
if ((millis() - lastEscDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
buttonEscState = reading;
lastEscDebounceTime=millis();
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonEscState = reading;
//Down button
// read the state of the switch into a local variable:
reading = digitalRead(buttonPinRight);
// check to see if you just pressed the Down button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonRightState) {
// reset the debouncing timer
lastRightDebounceTime = millis();
}
if ((millis() - lastRightDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
buttonRightState = reading;
lastRightDebounceTime =millis();
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonRightState = reading;
//Up button
// read the state of the switch into a local variable:
reading = digitalRead(buttonPinLeft);
// check to see if you just pressed the Down button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonLeftState) {
// reset the debouncing timer
lastLeftDebounceTime = millis();
}
if ((millis() - lastLeftDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
buttonLeftState = reading;
lastLeftDebounceTime=millis();;
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonLeftState = reading;
//records which button has been pressed
if (buttonEnterState==HIGH){
lastButtonPushed=buttonPinEnter;
}else if(buttonEscState==HIGH){
lastButtonPushed=buttonPinEsc;
}else if(buttonRightState==HIGH){
lastButtonPushed=buttonPinRight;
}else if(buttonLeftState==HIGH){
lastButtonPushed=buttonPinLeft;
}else{
lastButtonPushed=0;
}
}
void navigateMenus() {
MenuItem currentMenu=menu.getCurrent();
switch (lastButtonPushed){
case buttonPinEnter:
if(!(currentMenu.moveDown())){ //if the current menu has a child and has been pressed enter then menu navigate to item below
menu.use();
}else{ //otherwise, if menu has no child and has been pressed enter the current menu is used
menu.moveDown();
}
break;
case buttonPinEsc:
menu.toRoot(); //back to main
break;
case buttonPinRight:
menu.moveRight();
break;
case buttonPinLeft:
menu.moveLeft();
break;
}
lastButtonPushed=0; //reset the lastButtonPushed variable
}
Trovato il problema! Stamattina ho cancellato la cartella Arduino contenuta nella cartella Home (che conteneva la libreria che avevo aggiunto Menubackend)
Grazie a tutti lo stesso!