Hi you all.
I'm experimenting a problem trying to move a sprite on PictoBlox using a button on Arduino.
In the pdf attachment I put some screen of the code and the circuit.
Can you help me solve the problem?
Thanks in advance.
Pictoblox - move sprite with button on Arduino .pdf (472 KB)
Hi spycatcher2k;
sorry, but I didn't understood what you are suggesting to try.
I have to push the button on Arduino and see on the serial monitor of PictoBlox if I see something?
igglepiggle17:
I have to push the button on Arduino and see on the serial monitor of PictoBlox if I see something?
The button on the Arduino Uno ?
wow!
You clearly need to read more about the Arduino.
Hi,
not the button embedded in Arduino, that is for reset I know.
The button is connected to a digital pin as shown in the attachment.
As was suggested earlier by spycatcher2k, write a simple sketch that writes "P" to the Serial Monitor once and only once each time the button is pressed.
If you are able to do that, and only then, you can proceed.
.
@igglepiggle17
Could you take a few moments to Learn How To Use The Forum.
Other general help and troubleshooting advice can be found here.
It will help you get the best out of the forum in the future.
Then you will know how to post LINKS, PICTURES, and CODE !
Bob.
@ballscrewbob
Thanks for your intervention.
I read the two pages some months ago, but of course I will read them again.
As the Latins said "repetita iuvant"!
Thanks.
Hi all;
I found the problem; I was using the wrong "mode" on PictoBlox, that is to say I was using the "upload mode" in order to do my task instead of the "stage mode".
On Pictoblox if you want to create an automation on Arduino to use it disconnected from the PC, you have to use the "upload mode".
Instead, if you want to create a project in that Arduino interacts with PictoBlox stages, as I want, you have to use the "stage mode" and it is not necessary to "upload" the code on Arduino, but the blocks you put on PictoBlox, works "on the fly".
Thanks you all.
See you.
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