Hi
I have a problem with bitmap rendering. For some reason the bitmap is being rendered as two halves facing each other. The original bitmap is supposed to look like a lambda in a circle (Half-Life logo). I have tried several bitmap converters with the same result.
Code:
U8G2_SSD1309_128X64_NONAME0_F_HW_I2C display(U8G2_R0, 23, 22, 21);
// Display init...
#define lambdaWidth 16
#define lambdaHeight 16
const static unsigned char lambda[] U8X8_PROGMEM = {
0x03, 0xE0, 0x0F, 0xF0, 0x1C, 0x38, 0x33,
0x0C, 0x63, 0x86, 0x61, 0x86, 0x41, 0x82,
0x41, 0xC3, 0x43, 0xC3, 0x42, 0x63, 0x66,
0x76, 0x64, 0x26, 0x30, 0x0C, 0x1C, 0x18,
0x0F, 0xF0, 0x03, 0xC0};
// Other code...
display.drawXBMP(0, 30, lambdaWidth, lambdaHeight, lambda);