USB Button Box with Toggles and Momentary

Good day all

Just to let you know im new on here and im not after trolling just some guidance and if i can give back to the community.

I am trying to build a button box which both has toggle switches and momentary. I have sucessfully got momentary working fine then i tried to add part of a script for the toggles. Now all the buttons toggle and none are momentary. What i want to be able to do can i specify which buttons will be toggle and which will be momentary ?

If someone can help change the script please do and post would be appreciated

Thank you for your help in advance. :slight_smile:

#include <Joystick.h>
#include <Key.h>
#include <Keypad.h>
#include <Bounce2.h>
#include <elapsedMillis.h>

#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 24
#define NUMROWS 5
#define NUMCOLS 5

//Assigns Rows and columns with button numbering

///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////

byte buttons[NUMROWS][NUMCOLS] = {
{0, 1, 2, 3, 4},
{5, 6, 7, 8, 9},
{10, 11, 12, 13, 14},
{15, 16, 17, 18, 19},
{20, 21, 22, 23},
};

struct rotariesdef {
byte pin1;
byte pin2;
int ccwchar;
int cwchar;
volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
{0, 1, 24, 25, 0},
{2, 3, 26, 27, 0},
{4, 5, 28, 29, 0},
{6, 7, 30, 31, 0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

///////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
// R_START (00)
{R_START_M, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CCW_BEGIN
{R_START_M | DIR_CCW, R_START, R_CCW_BEGIN, R_START},
// R_CW_BEGIN
{R_START_M | DIR_CW, R_CW_BEGIN, R_START, R_START},
// R_START_M (11)
{R_START_M, R_CCW_BEGIN_M, R_CW_BEGIN_M, R_START},
// R_CW_BEGIN_M
{R_START_M, R_START_M, R_CW_BEGIN_M, R_START | DIR_CW},
// R_CCW_BEGIN_M
{R_START_M, R_CCW_BEGIN_M, R_START_M, R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
// R_START
{R_START, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CW_FINAL
{R_CW_NEXT, R_START, R_CW_FINAL, R_START | DIR_CW},
// R_CW_BEGIN
{R_CW_NEXT, R_CW_BEGIN, R_START, R_START},
// R_CW_NEXT
{R_CW_NEXT, R_CW_BEGIN, R_CW_FINAL, R_START},
// R_CCW_BEGIN
{R_CCW_NEXT, R_START, R_CCW_BEGIN, R_START},
// R_CCW_FINAL
{R_CCW_NEXT, R_CCW_FINAL, R_START, R_START | DIR_CCW},
// R_CCW_NEXT
{R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

byte rowPins[NUMROWS] = {21, 20, 19, 18, 15};
byte colPins[NUMCOLS] = {14, 16, 10, 9, 8,};

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, 32, 0,
false, false, false, false, false, false,
false, false, false, false, false);

void setup() {
Joystick.begin();
rotary_init();

}

void loop() {

CheckAllEncoders();

CheckAllButtons();

}

void CheckAllButtons(void) {
if (buttbx.getKeys())
{
for (int i = 0; i < LIST_MAX; i++)
{
if ( buttbx.key[i].stateChanged )
if(i >= 1 && i <= 22) {
// do toggle things
}
else {
// do non-toggle things
}
{
switch (buttbx.key[i].kstate) {
case PRESSED:
case HOLD:
Joystick.setButton(buttbx.key[i].kchar, 1);
delay(0);
break;
case RELEASED:
case IDLE:
Joystick.setButton(buttbx.key[i].kchar, 0);
delay(0);
break;
}
}
switch (buttbx.key[i].kstate)
{
case PRESSED:
Joystick.setButton(buttbx.key[i].kchar, 1);
delay(100);
Joystick.setButton(buttbx.key[i].kchar, 0);
break;
case RELEASED:
Joystick.setButton(buttbx.key[i].kchar, 1);
delay(100);
Joystick.setButton(buttbx.key[i].kchar, 0);
break;
}
}
}
}

void rotary_init() {
for (int i = 0; i < NUMROTARIES; i++) {
pinMode(rotaries[i].pin1, INPUT);
pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
digitalWrite(rotaries[i].pin1, HIGH);
digitalWrite(rotaries[i].pin2, HIGH);
#endif
}
}

unsigned char rotary_process(int _i) {
unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
for (int i = 0; i < NUMROTARIES; i++) {
unsigned char result = rotary_process(i);
if (result == DIR_CCW) {
Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
};
if (result == DIR_CW) {
Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
};
}
}

Please attach code, not massive text. Use the code tag symbol, </>, told in the topic “How to use this Forum”.
Rocker switches can easily be handle as push buttons. The only difference is that one “button” negates the other.


#include <Joystick.h>
#include <Key.h>
#include <Keypad.h>
#include <Bounce2.h>
#include <elapsedMillis.h>


#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 24
#define NUMROWS 5
#define NUMCOLS 5


//Assigns Rows and columns with button numbering

///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////

byte buttons[NUMROWS][NUMCOLS] = {
  {0, 1, 2, 3, 4},
  {5, 6, 7, 8, 9},
  {10, 11, 12, 13, 14},
  {15, 16, 17, 18, 19},
  {20, 21, 22, 23},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0, 1, 24, 25, 0},
  {2, 3, 26, 27, 0},
  {4, 5, 28, 29, 0},
  {6, 7, 30, 31, 0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

///////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

byte rowPins[NUMROWS] = {21, 20, 19, 18, 15};
byte colPins[NUMCOLS] = {14, 16, 10, 9, 8,};

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
                   JOYSTICK_TYPE_JOYSTICK, 32, 0,
                   false, false, false, false, false, false,
                   false, false, false, false, false);

void setup() {
  Joystick.begin();
  rotary_init();

  
}


void loop() {

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
  if (buttbx.getKeys())
  {
    for (int i = 0; i < LIST_MAX; i++)
    {
      if ( buttbx.key[i].stateChanged )
      if(i >= 1 && i <= 22) {
   // do toggle things
}
else {
  // do non-toggle things
}
      {
        switch (buttbx.key[i].kstate) {
          case PRESSED:
          case HOLD:
            Joystick.setButton(buttbx.key[i].kchar, 1);
            delay(0);
            break;
          case RELEASED:
          case IDLE:
            Joystick.setButton(buttbx.key[i].kchar, 0);
            delay(0);
            break;
        }
      }
  switch (buttbx.key[i].kstate)
        {
          case PRESSED:
            Joystick.setButton(buttbx.key[i].kchar, 1);
            delay(100);
            Joystick.setButton(buttbx.key[i].kchar, 0);
            break;
          case RELEASED:
            Joystick.setButton(buttbx.key[i].kchar, 1);
            delay(100);
            Joystick.setButton(buttbx.key[i].kchar, 0);
          break;
        }
      }
    }
  }


void rotary_init() {
  for (int i = 0; i < NUMROTARIES; i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
    digitalWrite(rotaries[i].pin1, HIGH);
    digitalWrite(rotaries[i].pin2, HIGH);
#endif
  }
}


unsigned char rotary_process(int _i) {
  unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i = 0; i < NUMROTARIES; i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

Up there now :slight_smile:

Please explain exactly what you want to do.

What Arduino ?


Show us a good schematic of your circuit.

Show us a good image of your ‘actual’ wiring.

Give links to components.

Sorry this is for Pro Micro board

Im trying to make code to allow for momentary presses and toggles, i can do either or but cant work out how to do both

If your toggles are ON/OFF then they will interfere with others switches.

Google keypad ghosting diode.

ok so im thinking then to commit a row purely for momentary and row for toggle this shoud over this correct ? rather than having mixture on each line of ,matrix

No, for multiple switch press capability, you need one diode per switch.