I have a project on instrumentation and control. I want to create a simulation of car integrated with Arduino inputs to control its movement. The concept of the project is about car safety in relation to accident prevention caused by drowsiness. The variables include grip force on the driving wheel and eye movement. The sensors I plan to use are RP-C18.3-ST Thin Film Pressure Sensor and QTR-1A Reflectance Sensor.
The question is what simulation software is good for this purpose where I can also use Arduino Uno R3 as controls? The recommended software are Blender, UnrealEngine and Unity3D based on chatgpt, but I'm still not sure what to use.
Which shows you how useless AI is at the moment. Blender is an application used on a computer for drawing 3D graphics. UnrealEngine and Unity3D are game driving engines, again used on a computer or lap top for making games. Nothing at all to do with an Arduino.
There are several free Arduino simulators just use a search engine to find one.
Simulation of external circuits is more difficult but limited ones are available in most Arduino emulators.
You will need to learn the skills of using these emulators, which is an other layer of learning on top of what you need to know.
A good place to start this journey would be to get an Arduino, a reflectance sensor and the force sensor. There are tutorials on line to show you how to connect them and program the Arduino to get sensible data.
Then, for example, you could evaluate in real life whether a reflectance sensor would work to monitor eye movement and detect drowsiness.
With all simulation software, garbage in -> garbage out.
Blender is an odd one there as far as I know, but both UnrealEngine and Unity3D appear to be connecting to the real world all over the place.
You should be asking these questions in fora for those engines.
If you are a complete beginner across the board, so to speak, you should know you are taking a huge bite here.
For now, look into what the physics part of UnrealEngine and Unity3D do for you, independent of wanting eventually to get stuff through an Arduino and into them.
For now, start learning about the Arduino and how it connects to and uses the sensors you have in mind. For that you can get plenty of help here on these fora.
After you have some solid abilities in both areas, circle back and revisit doing something that involves both.
For just the Arduino/sensor side, you can use the wokwi simulator. I can't say how to get started with
UnrealEngine and Unity3D, but I have seen plenty of quite amazing accomplishments that were based in on or the other of those.