1.3 OLED with IRremote crash?

Hello there i have problem with this code
If I add IRremote.h and comfort it, the screen that was working fine won't come out
But if I take IRremote.h out, the screen comes out well again. Is there a solution for this?

#include <IRremote.h>
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SH110X.h>

/* Uncomment the initialize the I2C address , uncomment only one, If you get a totally blank screen try the other*/
#define i2c_Address 0x3c //initialize with the I2C addr 0x3C Typically eBay OLED's
//#define i2c_Address 0x3d //initialize with the I2C addr 0x3D Typically Adafruit OLED's

#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define OLED_RESET -1   //   QT-PY / XIAO
Adafruit_SH1106G display = Adafruit_SH1106G(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);


#define NUMFLAKES 10
#define XPOS 0
#define YPOS 1
#define DELTAY 2


#define LOGO16_GLCD_HEIGHT 16
#define LOGO16_GLCD_WIDTH  16
static const unsigned char PROGMEM logo16_glcd_bmp[] =
{ B00000000, B11000000,
  B00000001, B11000000,
  B00000001, B11000000,
  B00000011, B11100000,
  B11110011, B11100000,
  B11111110, B11111000,
  B01111110, B11111111,
  B00110011, B10011111,
  B00011111, B11111100,
  B00001101, B01110000,
  B00011011, B10100000,
  B00111111, B11100000,
  B00111111, B11110000,
  B01111100, B11110000,
  B01110000, B01110000,
  B00000000, B00110000
};


void setup()   {

  Serial.begin(9600);

  // Show image buffer on the display hardware.
  // Since the buffer is intialized with an Adafruit splashscreen
  // internally, this will display the splashscreen.

  delay(250); // wait for the OLED to power up
  display.begin(i2c_Address, true); // Address 0x3C default
 //display.setContrast (0); // dim display
 
  display.display();
  delay(2000);

  // Clear the buffer.
  display.clearDisplay();

  // draw a single pixel
  display.drawPixel(10, 10, SH110X_WHITE);
  // Show the display buffer on the hardware.
  // NOTE: You _must_ call display after making any drawing commands
  // to make them visible on the display hardware!
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw many lines
  testdrawline();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw rectangles
  testdrawrect();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw multiple rectangles
  testfillrect();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw mulitple circles
  testdrawcircle();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw a SH110X_WHITE circle, 10 pixel radius
  display.fillCircle(display.width() / 2, display.height() / 2, 10, SH110X_WHITE);
  display.display();
  delay(2000);
  display.clearDisplay();

  testdrawroundrect();
  delay(2000);
  display.clearDisplay();

  testfillroundrect();
  delay(2000);
  display.clearDisplay();

  testdrawtriangle();
  delay(2000);
  display.clearDisplay();

  testfilltriangle();
  delay(2000);
  display.clearDisplay();

  // draw the first ~12 characters in the font
  testdrawchar();
  display.display();
  delay(2000);
  display.clearDisplay();



  // text display tests
  display.setTextSize(1);
  display.setTextColor(SH110X_WHITE);
  display.setCursor(0, 0);
  display.println("Failure is always an option");
  display.setTextColor(SH110X_BLACK, SH110X_WHITE); // 'inverted' text
  display.println(3.141592);
  display.setTextSize(2);
  display.setTextColor(SH110X_WHITE);
  display.print("0x"); display.println(0xDEADBEEF, HEX);
  display.display();
  delay(2000);
  display.clearDisplay();

  // miniature bitmap display
  display.drawBitmap(30, 16,  logo16_glcd_bmp, 16, 16, 1);
  display.display();
  delay(1);

  // invert the display
  display.invertDisplay(true);
  delay(1000);
  display.invertDisplay(false);
  delay(1000);
  display.clearDisplay();

  // draw a bitmap icon and 'animate' movement
  testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_HEIGHT, LOGO16_GLCD_WIDTH);
}


void loop() {

}


void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  uint8_t icons[NUMFLAKES][3];

  // initialize
  for (uint8_t f = 0; f < NUMFLAKES; f++) {
    icons[f][XPOS] = random(display.width());
    icons[f][YPOS] = 0;
    icons[f][DELTAY] = random(5) + 1;

    Serial.print("x: ");
    Serial.print(icons[f][XPOS], DEC);
    Serial.print(" y: ");
    Serial.print(icons[f][YPOS], DEC);
    Serial.print(" dy: ");
    Serial.println(icons[f][DELTAY], DEC);
  }

  while (1) {
    // draw each icon
    for (uint8_t f = 0; f < NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SH110X_WHITE);
    }
    display.display();
    delay(200);

    // then erase it + move it
    for (uint8_t f = 0; f < NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SH110X_BLACK);
      // move it
      icons[f][YPOS] += icons[f][DELTAY];
      // if its gone, reinit
      if (icons[f][YPOS] > display.height()) {
        icons[f][XPOS] = random(display.width());
        icons[f][YPOS] = 0;
        icons[f][DELTAY] = random(5) + 1;
      }
    }
  }
}


void testdrawchar(void) {
  display.setTextSize(1);
  display.setTextColor(SH110X_WHITE);
  display.setCursor(0, 0);

  for (uint8_t i = 0; i < 168; i++) {
    if (i == '\n') continue;
    display.write(i);
    if ((i > 0) && (i % 21 == 0))
      display.println();
  }
  display.display();
  delay(1);
}

void testdrawcircle(void) {
  for (int16_t i = 0; i < display.height(); i += 2) {
    display.drawCircle(display.width() / 2, display.height() / 2, i, SH110X_WHITE);
    display.display();
    delay(1);
  }
}

void testfillrect(void) {
  uint8_t color = 1;
  for (int16_t i = 0; i < display.height() / 2; i += 3) {
    // alternate colors
    display.fillRect(i, i, display.width() - i * 2, display.height() - i * 2, color % 2);
    display.display();
    delay(1);
    color++;
  }
}

void testdrawtriangle(void) {
  for (int16_t i = 0; i < min(display.width(), display.height()) / 2; i += 5) {
    display.drawTriangle(display.width() / 2, display.height() / 2 - i,
                         display.width() / 2 - i, display.height() / 2 + i,
                         display.width() / 2 + i, display.height() / 2 + i, SH110X_WHITE);
    display.display();
    delay(1);
  }
}

void testfilltriangle(void) {
  uint8_t color = SH110X_WHITE;
  for (int16_t i = min(display.width(), display.height()) / 2; i > 0; i -= 5) {
    display.fillTriangle(display.width() / 2, display.height() / 2 - i,
                         display.width() / 2 - i, display.height() / 2 + i,
                         display.width() / 2 + i, display.height() / 2 + i, SH110X_WHITE);
    if (color == SH110X_WHITE) color = SH110X_BLACK;
    else color = SH110X_WHITE;
    display.display();
    delay(1);
  }
}

void testdrawroundrect(void) {
  for (int16_t i = 0; i < display.height() / 2 - 2; i += 2) {
    display.drawRoundRect(i, i, display.width() - 2 * i, display.height() - 2 * i, display.height() / 4, SH110X_WHITE);
    display.display();
    delay(1);
  }
}

void testfillroundrect(void) {
  uint8_t color = SH110X_WHITE;
  for (int16_t i = 0; i < display.height() / 2 - 2; i += 2) {
    display.fillRoundRect(i, i, display.width() - 2 * i, display.height() - 2 * i, display.height() / 4, color);
    if (color == SH110X_WHITE) color = SH110X_BLACK;
    else color = SH110X_WHITE;
    display.display();
    delay(1);
  }
}

void testdrawrect(void) {
  for (int16_t i = 0; i < display.height() / 2; i += 2) {
    display.drawRect(i, i, display.width() - 2 * i, display.height() - 2 * i, SH110X_WHITE);
    display.display();
    delay(1);
  }
}

void testdrawline() {
  for (int16_t i = 0; i < display.width(); i += 4) {
    display.drawLine(0, 0, i, display.height() - 1, SH110X_WHITE);
    display.display();
    delay(1);
  }
  for (int16_t i = 0; i < display.height(); i += 4) {
    display.drawLine(0, 0, display.width() - 1, i, SH110X_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();
  for (int16_t i = 0; i < display.width(); i += 4) {
    display.drawLine(0, display.height() - 1, i, 0, SH110X_WHITE);
    display.display();
    delay(1);
  }
  for (int16_t i = display.height() - 1; i >= 0; i -= 4) {
    display.drawLine(0, display.height() - 1, display.width() - 1, i, SH110X_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();
  for (int16_t i = display.width() - 1; i >= 0; i -= 4) {
    display.drawLine(display.width() - 1, display.height() - 1, i, 0, SH110X_WHITE);
    display.display();
    delay(1);
  }
  for (int16_t i = display.height() - 1; i >= 0; i -= 4) {
    display.drawLine(display.width() - 1, display.height() - 1, 0, i, SH110X_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();
  for (int16_t i = 0; i < display.height(); i += 4) {
    display.drawLine(display.width() - 1, 0, 0, i, SH110X_WHITE);
    display.display();
    delay(1);
  }
  for (int16_t i = 0; i < display.width(); i += 4) {
    display.drawLine(display.width() - 1, 0, i, display.height() - 1, SH110X_WHITE);
    display.display();
    delay(1);
  }
  delay(250);
}

Have you tried checking the return value from the display.begin(...) call to see if succeeded?

Please define what you mean by "won't come out"? No one can see what you see.

And please tell us what board you are using.

ah i forgot explain what i use
i use UNO
and i check Verifying that it works as in Example

but only use #include <IRremote.h> oled It doesn't print anything

I'm still a beginner, so I'm sorry for not explaining it

The Uno only has 2K of RAM. Your example program uses in the neighbourhood of 530 bytes of RAM statically. And the library for your display is allocating 1K at runtime for its buffer. If IRremote uses more 2K-1K-530 = 494 bytes of RAM, your program crashes. If IRremote even comes anywhere close to using 494 bytes of RAM, your program likely runs out of stack space and crashes. In either case, it doesn't run as you'd want it to.

And the solder connections on the display need touching up. SCK and GND especially.

Wow thank you so much! I can finally fall asleep. My soldering skills are still terrible, but I'll fix it! Thank you so much for your advice!

This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.