Hello there. I have been looking for a piece of advice on what display it is better to use for creating a game. For example, I tried 32 x 8 MAX7219 with SPI and coordinate axis X and Y which is very convenient for a matrix control, but I am not sure it has been a totally correct choice.
PaulRB, hello. For now I have a 32 x 8 field, but actually the module consists of four 8 x 8 matrices, so I need to update indices for each 8 x 8 matrix when I do a transition from one matrix to another (forward or backward) which is a bit of a problem, of course. So I need something similar with coordinate axis, but without such transitions. Colors are important, but not crucial. I just need a simple way of managing the LEDS with coordinates x and y. As it is going to be a car game update speed is important too.
If you want to continue using the LED matrices then you can use my MD_MaxPanel library (install from the IDE Library Manager). I wrote a blog about it here some time ago.
xfpd, hello. The point is that I have been looking for a 32 x 8 display in which there are no any transitions between any two matrices. I mean there should be no any unique matrix index for which I can set an x and y coord in 1 - 8 range for each matrix. I need a range exactly between 1 - 32 to avoid that lack in the terms of writing my programming code. Does the matrix which you described above have such a problem? It's not crucial, but would simplify my efforts in a great way.
FYI you only need one of mx or mp declared. I would suggest commenting out the mp declaration as it is using up memory and you are not utilizing the object.