Hello, I want to create a game with a platform you can place a chair on and with four Linear Actuators under each corner. So I found high speed Linear Actuators from brand 'Progressive Automations', you can see it on www.progressiveautomations.com. I want to make the Linear Actuator IP-66 (Model: PA-04) to work together with Arduino and my game made in Unity3D gamedevelopement software. I want to let the platform move like the airplane in the game is moving. I asked Progressive Automations for some advice, the answered with:
"In regards to using the PA-04 with arduino.. you will require a motor driver as the Arduino only had low current digital signals. You will require +/-12VDC to extend/retract the actuator. The PA-04 has a max current draw of 12A. I can recommend using the MegaMoto, check out the following article:
https://www.progressiveautomations.com/how-to-monitor-feedback-of-a-linear-actuator-part-1/ https://www.progressiveautomations.com/how-to-control-the-timing-of-a-linear-actuators-motion/ We can customize the PA-04 to have a HALL effect sensor feedback, which will provide positional feedback. The HALL outputs a signal based on the speed of the motor, which you can track to provide a positional feedback.
This is what you would require, please follow this article if you need some assistance coding: https://www.instructables.com/id/Hall-Effect-Sensors-1-Position-Control/"
Will this Linear Actuator also work with Unity3D? And will it work with feedback? And maybe someone knows a script for Unity3D to make the platform move like the airplane in the game? Or maybe I should ask the Unity3D Community for this. My understanding of English language is pretty good, but I'm from The Netherlands so please keep it a bit simple.
Thank you very much.