DUE: Please help me identify TFT pins for use with UTFT

Hi,
I have an ILI9486 display that I want to use with Arduino DUE board. I included the UTFT library. Code compiled and uploaded to DUE successfully however I'm getting white blank screen on the display. I'm initializing the display like:

UTFT myGLCD (ILI9486,38,39,40,41);

But I'm sure the pins in this code is wrong (obviously because the display is blank). Looking at the attached images can you please help me matching the pins from TFT to DUE?

Thanks in advance.
Best,
Suat

Edit: As a new member I'm not allowed to attach media so I uploaded the images. Please see images below:


Your Shield is not supported by UTFT.

Install MCUFRIEND_kbv via the IDE Library Manager.

Plug the Shield into your Due. Run all of the MCUFRIEND_kbv examples.

David.

Hi David,

Not supported even if I manually wire the pins together?

I tried MCUFRIEND_kbv, some of the examples work with the shield I have but not the UTFT based ones.

I need to use UTFT because the code I have uses UTFT. When I use MCUFRIEND_kbv then I don't know how to edit the code to get it working with it.

Thanks,
Suat

Many UTFT projects will run "almost out of the box" e.g. with UTFTGLUE.h and editing the "font declaration statements"

If you have a problem, either copy-paste or attach your original UTFT code.

David.

/* Copyright (c) 2019 Graham Payne<br> *
   Permission is hereby granted, free of charge, to any person obtaining a copy of
   this software and associated documentation files (the "Software"), to deal in
   the Software without restriction, including without limitation the rights to
   use, copy, modify, merge, publish, distribute, sublicense,
   and to permit persons to whom the Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all
   copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
   FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
   COPRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
   IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

  A Mach4 CNC Pendant.
  It uses the HID capabilities of the Arduino DUE to send key strokes
  to the machine via the PC, over a USB cable.
  Keystrokes are intercepted by the built in keyboard plug-in in Mach4.
  Keystrokes are configured in the plug-in config screen.
  Inputs are then setup to pass the keystrokes to the screen script.
  Some coding is required in the screen editor in Mach4's PLC script to tell the keystrokes what to do.
  The original versionn I made utilised hardware buttons, then a keypad, 2 toggle switches for Enable & Spindle,
  a rotary encoder and a 4 line LCD screen.
  This was done on a Arduino Loenardo (HID capable), used every pin !

  Another version had just a touch screen for all functions including jogging. This needed more pins so a DUE was used.

  The final version had a touch screen for all buttons but a rotary encoder for jogging,
  I felt it dangerous to have jogging on the touch screen.
  This is the final version.
  Board Arduino DUE.
  Programming port for programming, Native USB port for connection to Mach4.

  This program requires the UTFT libraries and keyboard library.
  It is assumed that the display module is connected to an
  appropriate shield or that you know how to change the pin
  numbers in the setup.
*/
#include <memorysaver.h>
#include "Keyboard.h"
#include "Rotary.h"
#include <URTouch.h>
#include <URTouchCD.h>
#include <UTFT.h>

Rotary r = Rotary(20, 21);      // make an instance of the rotary encoder

UTFT myGLCD (ILI9486,38,39,40,41);

URTouch  myTouch( 6, 5, 4, 3, 2);                   // Initialize touchscreen
extern uint8_t BigFont[];           // Declare which fonts we will be using
int Selected_Axis = 1;               //X=1, Y=2, Z=3, A=4 from cycle of button
bool Machine_Enabled = LOW;
bool Spindle_Enabled = LOW;
//float Xpos = 0;
//float Ypos = 0;
//float Zpos = 0;
//float Apos = 0;
//int JogStepCounter = 1;
//float JogRate = 0;</p><p>void setup() {<br>    r.begin(true);                                                   // initialise the rotary encoder

void setup() {
   Serial.begin(9600);
   Serial.println (myGLCD.getDisplayXSize());
  myGLCD.InitLCD(0);
  myGLCD.setFont(BigFont);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.clrScr();
  myTouch.setPrecision(PREC_MEDIUM);
  myTouch.InitTouch(0);
  Send_Key(KEY_F7);                              // turn spindle off
  delay(100);
  Send_Key(KEY_F9);
  drawButtons();
  AxisButtonOn();
}



// portrait


// turn machine off

// LIGHT UP THE X BUTTON

// set background to black
//    JOG_STEP_PRESSED();                            // set jog step to 0.01 and screen it

//***********************************************************
//    turn on the enable button
//***********************************************************
void enable_on() {
  myGLCD.setColor(255, 0, 0);                   //red
  myGLCD.fillRoundRect (1, 1, 155, 55);
  myGLCD.setColor(255, 255, 255);               //white
  myGLCD.drawRoundRect (1, 1, 155, 55);
  myGLCD.setBackColor(255, 0, 0);               //red
  myGLCD.setColor(0, 0, 0);                     //black
  myGLCD.print("ENABLED", 25, 21);
}
//***********************************************************
//   turn off the enable button
//***********************************************************
void enable_off() {
  myGLCD.setColor(0, 255, 0);                   //green
  myGLCD.fillRoundRect (1, 1, 155, 55);
  myGLCD.setColor(255, 255, 255);               //white
  myGLCD.drawRoundRect (1, 1, 155, 55);
  myGLCD.setBackColor(0, 255, 0);               //green
  myGLCD.setColor(0, 0, 0);                     //black
  myGLCD.print("IDLE", 46, 21);

}
//***********************************************************
//   turn on the spindle button
//***********************************************************
void spindle_on() {
  myGLCD.setColor(255, 0, 0);                    //red
  myGLCD.fillRoundRect (165, 1, 318, 55);
  myGLCD.setColor(255, 255, 255);                //white
  myGLCD.drawRoundRect (165, 1, 318, 55);
  myGLCD.setBackColor(255, 0, 0);                //red
  myGLCD.setColor(0, 0, 0);                      //black
  myGLCD.print("SP ON", 200, 21);
}
//***********************************************************
//   turn off the spindle button
//***********************************************************
void spindle_off() {
  myGLCD.setColor(0, 255, 0);                     //green
  myGLCD.fillRoundRect (165, 1, 318, 55);
  myGLCD.setColor(255, 255, 255);                 //white
  myGLCD.drawRoundRect (165, 1, 318, 55);
  myGLCD.setBackColor(0, 255, 0);                 //green
  myGLCD.setColor(0, 0, 0);                       //black
  myGLCD.print("SP OFF", 190, 21);
}
//***********************************************************
//    from the selected axis highlight the associated button
//***********************************************************
void AxisButtonOn() {
  switch (Selected_Axis) {
    case 1:
      myGLCD.setColor(255, 0, 0);                       //red
      myGLCD.fillRoundRect (1, 195, 73, 250);
      myGLCD.setColor(255, 255, 255);                   //white
      myGLCD.drawRoundRect (1, 195, 73, 250);
      myGLCD.setBackColor(255, 0, 0);                   //red
      myGLCD.setColor(255, 255, 255);                   //white
      myGLCD.print("X", 30, 215);
      break;
    case 2:
      myGLCD.setColor(255, 0, 0);
      myGLCD.fillRoundRect (83, 195, 155, 250);
      myGLCD.setColor(255, 255, 255);
      myGLCD.drawRoundRect (83, 195, 155, 250);
      myGLCD.setBackColor(255, 0, 0);
      myGLCD.setColor(255, 255, 255);
      myGLCD.print("Y", 113, 215);
      break;
    case 3:
      myGLCD.setColor(255, 0, 0);
      myGLCD.fillRoundRect (165, 195, 237, 250);
      myGLCD.setColor(255, 255, 255);
      myGLCD.drawRoundRect (165, 195, 237, 250);
      myGLCD.setBackColor(255, 0, 0);
      myGLCD.setColor(255, 255, 255);
      myGLCD.print("Z", 194, 215);
      break;
    case 4:
      myGLCD.setColor(255, 0, 0);
      myGLCD.fillRoundRect (247, 195, 319, 250);
      myGLCD.setColor(255, 255, 255);
      myGLCD.drawRoundRect (247, 195, 319, 250);
      myGLCD.setBackColor(255, 0, 0);
      myGLCD.setColor(255, 255, 255);
      myGLCD.print("A", 277, 215);
      break;
  }
}
//***********************************************************
//   turn all the axis buttons off
//***********************************************************
void AxisButtonsOff() {
  myGLCD.setColor(0, 0, 255);                         //blue
  myGLCD.fillRoundRect (1, 195, 73, 250);
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.drawRoundRect (1, 195, 73, 250);
  myGLCD.setBackColor(0, 0, 255);                     //red
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.print("X", 30, 215);

  myGLCD.setColor(0, 0, 255);
  myGLCD.fillRoundRect (83, 195, 155, 250);
  myGLCD.setColor(255, 255, 255);
  myGLCD.drawRoundRect (83, 195, 155, 250);
  myGLCD.setBackColor(0, 0, 255);
  myGLCD.setColor(255, 255, 255);
  myGLCD.print("Y", 113, 215);

  myGLCD.setColor(0, 0, 255);
  myGLCD.fillRoundRect (165, 195, 237, 250);
  myGLCD.setColor(255, 255, 255);
  myGLCD.drawRoundRect (165, 195, 237, 250);
  myGLCD.setBackColor(0, 0, 255);
  myGLCD.setColor(255, 255, 255);
  myGLCD.print("Z", 194, 215);

  myGLCD.setColor(0, 0, 255);
  myGLCD.fillRoundRect (247, 195, 319, 250);
  myGLCD.setColor(255, 255, 255);
  myGLCD.drawRoundRect (247, 195, 319, 250);
  myGLCD.setBackColor(0, 0, 255);
  myGLCD.setColor(255, 255, 255);
  myGLCD.print("A", 277, 215);
}
//***********************************************************
//   send keystroke function
//***********************************************************
void Send_Key(char n) {
  Keyboard.begin();
  Keyboard.press(n);
  delay(100);
  Keyboard.releaseAll();
}
/* Coords
     enable =                              1,    1,  155,    55
     spindle =                          165,    1,  318,    55
     start =                                  1,   65,  103, 120
     hold =                               113,   65,  206, 120
     stop =                               216,   65,  319, 120
     home =                                 1, 130,  103, 185
     goto 0 =                             113, 130,  206,185
     reset =                               216, 130,  319,185

   X =  1, 195, 73, 250
   Y =  83, 195,155, 250
   Z =  165, 195, 237, 250
   A =  247, 195, 319, 250
     jog step =                           0, 260, 155, 315
     jog step display box =             165, 260, 319, 315
     display box X =                     40, 325, 250, 362
     display box Y =                     40, 364, 250, 401
     display box Z =                     40, 403, 250, 440
     display box A =                     40, 442, 250, 479
*/
//***********************************************************
//   draw the buttons on the screen
//***********************************************************
void drawButtons() {
  enable_off();                                          // Draw the Enable button
  spindle_off();                                         // Draw the Spindle button
  // Draw the START button
  myGLCD.setColor(0, 255, 0);                            //green button
  myGLCD.fillRoundRect (1, 65, 103, 120);
  myGLCD.setColor(255, 255, 255);                        //white border
  myGLCD.drawRoundRect (1, 65, 103, 120);
  myGLCD.setBackColor(0, 255, 0);                        //green text background
  myGLCD.setColor(0, 0, 0);                              //black text
  myGLCD.print("START", 13, 85);

  // Draw the  HOLD button
  myGLCD.setColor(255, 255, 0);                          //yellow
  myGLCD.fillRoundRect (113, 65, 206, 120);
  myGLCD.setColor(255, 255, 255);
  myGLCD.drawRoundRect (113, 65, 206, 120);
  myGLCD.setBackColor(255, 255, 0);                     //yellow
  myGLCD.setColor(0, 0, 0);                             //black
  myGLCD.print("HOLD", 128, 85);

  // Draw the  STOP button
  myGLCD.setColor(255, 0, 0);                         //red
  myGLCD.fillRoundRect (216, 65, 319, 120);
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.drawRoundRect (216, 65, 319, 120);
  myGLCD.setBackColor(255, 0, 0);                     //red
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.print("STOP", 234, 85);

  // Draw the HOME button
  myGLCD.setColor(128, 239, 239);                     //viiolet
  myGLCD.fillRoundRect (1, 130, 103, 185);
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.drawRoundRect (1, 130, 103, 185);
  myGLCD.setBackColor(128, 239, 239);                 //violet
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.print("HOME", 23, 150);

  // Draw the  GOTO 0 button
  myGLCD.setColor(230, 230, 230);                     //silver
  myGLCD.fillRoundRect (113, 130, 206, 185);
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.drawRoundRect (113, 130, 206, 185);
  myGLCD.setBackColor(230, 230, 230);                 //silver
  myGLCD.setColor(0, 0, 0);                           //black
  myGLCD.print("GOTO", 127, 140);
  myGLCD.print("0", 150, 160);

  // Draw the  RESET button
  myGLCD.setColor(255, 0, 0);                         //red
  myGLCD.fillRoundRect (216, 130, 319, 185);
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.drawRoundRect (216, 130, 319, 185);
  myGLCD.setBackColor(255, 0, 0);                     //red
  myGLCD.setColor(255, 255, 255);                     //white
  myGLCD.print("RESET", 225, 150);
  AxisButtonsOff();                                       // draw axis selections X, Y, Z & A off

  //draw Cycle Jog Step Rate Button
  //    myGLCD.setColor(255,255,0);                             //red
  //    myGLCD.fillRoundRect (0, 260, 155, 315);
  //    myGLCD.setColor(255, 255, 255);                         //white
  //    myGLCD.drawRoundRect (0, 260, 155, 315);
  //    myGLCD.setBackColor(255,255,0);                         //red
  //    myGLCD.setColor(0, 0, 0);                               //white
  //    myGLCD.print("JOG RATE", 10, 280);
  // //draw Cycle Jog Step Rate display box
  //    myGLCD.setColor(255,255,255);                         //white
  //    myGLCD.drawRoundRect (165, 260, 319, 315);</p><p>//draw AXIS display boxes
  //    myGLCD.setColor(255,255,255);                         //white
  //    myGLCD.drawRoundRect (40, 325, 250, 362);
  //    myGLCD.drawRoundRect (40, 364, 250, 401);
  //    myGLCD.drawRoundRect (40, 403, 250, 440);
  //    myGLCD.drawRoundRect (40, 442, 250, 479);

  // print axis coordinate place holders
  //    myGLCD.setBackColor(0, 0, 0);                         //red
  //    myGLCD.setColor(255, 255, 255);                       //white
  //    myGLCD.print("X:", 1, 335);
  //    myGLCD.print("Y:", 1, 374);
  //    myGLCD.print("Z:", 1, 413);
  //    myGLCD.print("A:", 1, 452);
  //    myGLCD.print(String(Xpos) + "      ", 50, 335);
  //    myGLCD.print(String(Ypos) + "      ", 50, 374);
  //    myGLCD.print(String(Zpos) + "      ", 50, 413);
  //    myGLCD.print(String(Apos) + "      ", 50, 452);
}
//***********************************************************
//   flash the button border when pressed in red
//***********************************************************
void FlashBorder(int x1, int y1, int x2, int y2) {      // Draw a red frame while a button is touched
  myGLCD.setColor(255, 0, 0);                         // red
  myGLCD.drawRoundRect (x1, y1, x2, y2);
  while (myTouch.dataAvailable())                     //while pressed
    myTouch.read();
  myGLCD.setColor(255, 255, 255);                     // back to white
  myGLCD.drawRoundRect (x1, y1, x2, y2);
}
//***********************************************************
//   toggle the enable button
//***********************************************************
void ENABLED_PRESSED() {
  FlashBorder(1, 1, 155, 55);
  if (Machine_Enabled) {
    Machine_Enabled = LOW;           //turn enable OFF
    Send_Key(KEY_F9);
    Spindle_Enabled = LOW;           //spindle turns off (if on) when enabled off.
    enable_off();                    //enable button green
  } else if (!Machine_Enabled) {       //or  turn enable on
    Machine_Enabled = HIGH;
    Send_Key(KEY_F10);
    enable_on();                     //enable button red
  }
}
//***********************************************************
//   toggle the spindle button
//***********************************************************
void SPINDLE_PRESSED() {
  FlashBorder(165, 1, 318, 55);
  if (Spindle_Enabled) {
    Spindle_Enabled = LOW;
    Send_Key(KEY_F7);
    spindle_off();
  } else if (!Spindle_Enabled && Machine_Enabled) {       //only turn on if machine is enabled
    Spindle_Enabled = HIGH;
    Send_Key(KEY_F8);
    spindle_on();
  }
}
//***********************************************************
//   Start button pressed
//***********************************************************
void START_PRESSED() {
  FlashBorder(1, 65, 103, 120); // flash border
  Send_Key(KEY_F6);             // send the keystroke
}
//***********************************************************
//   Hold button pressed
//***********************************************************
void HOLD_PRESSED() {
  FlashBorder(113, 65, 206, 120);
  Send_Key(KEY_F5);
}
//***********************************************************
//   Stop button pressed
//***********************************************************
void STOP_PRESSED() {
  FlashBorder(216, 65, 318, 120);
  Send_Key(KEY_F4);
}
//***********************************************************
//   Home button pressed
//***********************************************************
void HOME_PRESSED() {
  FlashBorder(1, 130, 103, 185);
  Send_Key(KEY_F1);
}
//***********************************************************
//   Go to 0 button pressed
//***********************************************************
void GOTO_0_PRESSED() {
  FlashBorder(113, 130, 206, 185);
  Send_Key(KEY_F2);
}
//***********************************************************
//   Reset button pressed
//***********************************************************
void RESET_PRESSED() {
  FlashBorder(216, 130, 318, 185);
  Send_Key(KEY_F3);
}
//***********************************************************
//   X axis button pressed
//***********************************************************
void X_PRESSED() {
  FlashBorder(1, 195, 73, 250);
  Selected_Axis = 1;
  AxisButtonsOff();
  AxisButtonOn();
}
//***********************************************************
//   Y axix button pressed
//***********************************************************
void Y_PRESSED() {
  FlashBorder(83, 195, 155, 250);
  Selected_Axis = 2;
  AxisButtonsOff();
  AxisButtonOn();
}
//***********************************************************
//   Z axis button pressed
//***********************************************************
void Z_PRESSED() {
  FlashBorder(165, 195, 237, 250);
  Selected_Axis = 3;
  AxisButtonsOff();
  AxisButtonOn();
}
//***********************************************************
//   A axis button pressed
//***********************************************************
void A_PRESSED() {
  FlashBorder(247, 195, 319, 250);
  Selected_Axis = 4;
  AxisButtonsOff();
  AxisButtonOn();
}
//***********************************************************
//   Cycle thru Jog Rates
//***********************************************************
//void JOG_STEP_PRESSED() {
//    FlashBorder(0, 260, 155, 315);//239, 260, 319, 315
//    JogStepCounter ++;                                 //inc counter
//    if (JogStepCounter >= 11) JogStepCounter = 1;      // no more than 10
//    Keyboard.begin();
//    switch (JogStepCounter) {
//        case 1:
//            myGLCD.print("0.01", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('1');
//            JogRate = 0.01;                                        // jog rate set at 0.01
//        break;
//        case 2:
//            myGLCD.print("0.1 ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('2');
//            JogRate = 0.1;                                          // jog rate set at 0.1
//        break;
//        case 3:
//            myGLCD.print("1   ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('3');
//            JogRate = 1;                                              // jog rate set at 1
//        break;
//        case 4:
//            myGLCD.print("5   ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('4');
//            JogRate = 5;                                                 // jog rate set at 5
//        break;
//        case 5:
//            myGLCD.print("10  ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('5');
//            JogRate = 10;                                                 // jog rate set at 10
//        break;
//        case 6:
//            myGLCD.print("20  ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('6');
//            JogRate = 20;                                                   // jog rate set at 20
//        break;
//        case 7:
//            myGLCD.print("50  ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('7');
//            JogRate = 50;                                                    // jog rate set at 50
//        break;
//        case 8:
//            myGLCD.print("100 ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('8');
//            JogRate = 100;                                                   // jog rate set at 100
//        break;
//        case 9:
//            myGLCD.print("150 ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('9');
//            JogRate = 150;                                                    // jog rate set at 150
//        break;
//        case 10:
//            myGLCD.print("200 ", 185, 280);
//            Keyboard.press(KEY_LEFT_CTRL);
//            Keyboard.press('0');
//            JogRate = 200;                                                     // jog rate set at 200
//        break;
//      }
//    delay(100);
//    Keyboard.releaseAll();
// }

//***********************************************************
//   Jog positive direction
//***********************************************************
void JOG_PLUS() {
  Keyboard.begin();
  switch (Selected_Axis) {                                            // jog by selected axis
    case 1:      Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('x');
      //                     Xpos = Xpos + JogRate;
      //                     myGLCD.print(String(Xpos) + "      ", 50, 335);    //display it
      break;
    case 2: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('y');
      //                     Ypos  = Ypos + JogRate;
      //                    myGLCD.print(String(Ypos) + "      ", 50, 374);
      break;
    case 3: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('z');
      //                     Zpos  = Zpos + JogRate;
      //                     myGLCD.print(String(Zpos) + "      ", 50, 413);
      break;
    case 4: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('a');
      //                     Apos  = Apos + JogRate;
      //                     myGLCD.print(String(Apos) + "      ", 50, 452);
      break;
  }
  delay(100);
  Keyboard.releaseAll();
}
//***********************************************************
//   Jog negative direction
//***********************************************************
void JOG_MINUS() {
  Keyboard.begin();
  switch (Selected_Axis) {
    case 1: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('s');
      //                     Xpos  = Xpos - JogRate;
      //                     myGLCD.print(String(Xpos) + "      ", 50, 335);
      break;
    case 2: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('d');
      //                    Ypos = Ypos - JogRate;
      //                    myGLCD.print(String(Ypos) + "      ", 50, 374);
      break;
    case 3: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('w');
      //                     Zpos  = Zpos - JogRate;
      //                     myGLCD.print(String(Zpos) + "      ", 50, 413);
      break;
    case 4: Keyboard.press(KEY_LEFT_CTRL);
      Keyboard.press('e');
      //                     Apos  = Apos - JogRate;
      //                     myGLCD.print(String(Apos) + "      ", 50, 452);
      break;
  }
  delay(100);
  Keyboard.releaseAll();
}
//***********************************************************
//   check rotary encoder for movement
//***********************************************************
void Check_Encoder() {

  unsigned char result = r.process();
  if (result) {
    if (result == DIR_CW) {
      JOG_PLUS();
    }
    else if (result == DIR_CCW) {
      JOG_MINUS();
    }
    else if (result == DIR_NONE) {
      // do nothing
    }
  }
}
//***********************************************************
//   check screen for touch
//***********************************************************
void Check_Screen() {
  if (myTouch.dataAvailable()) {
    myTouch.read();
    int x = myTouch.getX();
    int y = myTouch.getY();

    if ((y >= 1) && (y <= 54)) {
      if ((x >= 2) && (x <= 154)) {                           // ENABLE
        ENABLED_PRESSED();
      } else if ((x >= 166) && (x <= 317)) {                  //SPINDLE
        SPINDLE_PRESSED();
      }
    }
    if ((y >= 66) && (y <= 119))  {
      if ((x >= 2) && (x <= 102))  {                                     // start
        START_PRESSED();
      } else if ((x >= 114) && (x <= 205)) {                             // hold
        HOLD_PRESSED();
      } else if ((x >= 217) && (x <= 317)) {                             // stop
        STOP_PRESSED();
      }
    }
    if ((y >= 131) && (y <= 184))  {
      if ((x >= 2) && (x <= 102))  {                                     // home
        HOME_PRESSED();
      } else if ((x >= 114) && (x <= 205)) {                             // goto 0
        GOTO_0_PRESSED();
      } else if ((x >= 217) && (x <= 317)) {                             // reset
        RESET_PRESSED();
      }
    }

    if ((y >= 196) && (y <= 249))  {                                     // 4th row
      if ((x >= 2) && (x <= 72))  {                                    // X
        X_PRESSED();
      } else if ((x >= 84) && (x <= 154)) {                             // Y
        Y_PRESSED();
      } else if ((x >= 166) && (x <= 236)) {                           // Z
        Z_PRESSED();
      } else if ((x >= 248) && (x <= 318)) {                           // A
        A_PRESSED();
      }
    }
    //          if ((y >= 261) && (y <= 314)) {                                        // JOG STEP
    //              if ((x >= 1) && (x <= 154)) {
    //                     JOG_STEP_PRESSED();
    //              }
    //          }
    myGLCD.setBackColor(0, 0, 0);
    myGLCD.setColor(255, 255, 255);
  }          // data available
}
void loop() {
  Check_Encoder();
  Check_Screen();
}

Hi David,
Sorry for the unformatted code. Forum wouldn't allow me to attach a file but here's the same but uploaded somewhere else:

https://puu.sh/HYQwK.ino

Best,
Suat

If you did not use the URTouch it would be straightforward to adapt for UTFTGLUE.h

I don't feel like adapting the URTouch stuff for TouchScreen.h version.

I suggest that you just buy a UTFT style display and go from there.

Did you try the GLUE_Demo_480x320.ino example ?

David.

Yes, it didn't work.

Can you recommend me a good display with touch?

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