Guten Tag,
Ich bin kompletter Anfänger im programmieren und habe keinerlei Vorkenntnisse.
Ich würde mir gerne eine Seitenkonsole für Simulatoren bauen.
Habe einige Posts und Videos dazu gefunden.
Bin auch zu einem ausbaufähigen Ergebnis gekommen.
Positiv:
-Der Kontroller wird von Windows erkannt und lässt sich steuern und kalibrieren.
Negativ:
-Im Landwirtschaftssimulator ist der Nullpunkt der x und y Achse verschoben.
Meine Frage ist jetzt, woran das liegen kann. Unter Windows wird dieser ja zentriert angezeigt.
Zudem wird der Schubregler auf keiner Achse erkannt.
Anbei Bilder die das Problem ganz gut schildern denke ich. Unten Poste ich noch den Code den ich dafür verwendet habe.
Nicht wundern, im Code sind drei "Taster" angegeben, angeschlossen habe ich aber zur Probe nur einen.
Hier der Code:
```cpp
//Arduino Joystick 2.0 Library, by MHeironimus (https://github.com/MHeironimus)
//Beginners Guide, by Daniel Cantore
//Example Code (Oct 2020), with in-depth commenting
//Initial Definitions and Setup
//Libary Inclusion
#include <Joystick.h>
//Define and Allocate Input Pins to memorable names
#define joyX A0
#define joyY A1
#define joyRZ A3
#define joyThrottle A2
#define joyButton1 9
#define joyButton2 8
#define joyButton3 7
//Initializing Axis as Integers, at a 0 default value
int xAxis_ = 0;
int yAxis_ = 0;
int rzAxis_ = 0;
int throttle_ = 0;
//Setting up Buttons
//Updating a static variable gives greater stability than reading directly from the digital pin.
//Giving Default Values to the Buttons for later use
int lastButton1State = 0;
int lastButton2State = 0;
int lastButton3State = 0;
//Defining the Joystick
//The Joystick is defined in the following setup:
//Joystick(Joystick HID ID, Joystick Type, Button Count, Hat Switch Count, Include X, Include Y, Include Z, Include Rx, Include Ry, Include Rz, Include Rudder, Include Throttle, Include Accelerator, Include Brake, Include Steering
//Joystick HID ID: A Hex value identifier for HID Device Recognition (default: 0x03). DO NOT USE 0x01 or 0x02
//Joystick type: Define the type of joystick from the types supported. Types: DEFAULT Joystick (0x04 or JOYSTICK_TYPE_JOYSTICK), Gamepad (0x05 or JOYSTICK_TYPE_GAMEPAD), Multi-Axis Controller (0x08 or JOYSTICK_TYPE_MULTI_AXIS)
//Button Count: Number of Buttons shown to HID system (default: 32)
//Hat Switch Count: Number of Hat Switches, max 2. (default:2)
//Include X Axis: Determines whether the X axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Y Axis: Determines whether the Y axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Z Axis: Determines whether the Z axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Rx Axis: Determines whether the X Rotational axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Ry Axis: Determines whether the Y Rotational axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Rz Axis: Determines whether the Z Rotational axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Rudder: Determines whether a Rudder axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Throttle: Determines whether a Throttle axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Accelerator: Determines whether an Accelerator axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Brake: Determines whether a Brake axis is avalible for used by the HID system, defined as a bool value (default:true)
//Include Steering: Determines whether a Steering axis is avalible for used by the HID system, defined as a bool value (default:true)
Joystick_ Joystick(0x12, JOYSTICK_TYPE_JOYSTICK, 3, 0, true, true, false, false, false, true, false, true, false, false, false);
//Set Auto Send State
//Enables Auto Sending, allowing the controller to send information to the HID system, rather than waiting to be asked.
const bool initAutoSendState = true;
void setup() {
//Initialize Buttons
//Buttons set up between Digital Pin and Ground, following pin allocations from earlier on
pinMode(joyButton1, INPUT_PULLUP);
pinMode(joyButton2, INPUT_PULLUP);
pinMode(joyButton3, INPUT_PULLUP);
//Start Joystick - Needed to start the Joystick function libary
Joystick.begin();
}
void loop() {
//Axis Reading during Runtime
//Setting Read functions for each axis and parsing correctly. The X axis will be used as an example for explanation
//Reading the X Axis analog pin to the xAxis_ variable for processing
xAxis_ = analogRead(joyX);
//Mapping the X Axis data from a 0-1023 to 0-255 range for a smoother action
xAxis_ = map(xAxis_, 0, 1023, 0, 255);
//Set the Joystick X Axis value as the new, smoother, value
Joystick.setXAxis(xAxis_);
yAxis_ = analogRead(joyY);
yAxis_ = map(yAxis_, 0, 1023, 0, 255);
Joystick.setYAxis(yAxis_);
rzAxis_ = analogRead(joyRZ);
rzAxis_ = map(rzAxis_, 0, 1023, 0, 255);
Joystick.setRzAxis(rzAxis_);
throttle_ = analogRead(joyThrottle);
throttle_ = map(throttle_, 0, 1023, 0, 255);
Joystick.setThrottle(throttle_);
//Button Reading during Runtime
//Setting Read functions for each button, using a state value for memory. Button 1 will be used as an example for explanation
//Reading the current Button digital pin to the Current Button State for processing
int currentButton1State = !digitalRead(joyButton1);
//If loop - Check that the button has actually changed.
if (currentButton1State != lastButton1State) {
//If the button has changed, set the specified HID button to the Current Button State
Joystick.setButton(0, currentButton1State);
//Update the Stored Button State
lastButton1State = currentButton1State;
}
int currentButton2State = !digitalRead(joyButton2);
if (currentButton2State != lastButton2State) {
Joystick.setButton(1, currentButton2State);
lastButton2State = currentButton2State;
}
int currentButton3State = !digitalRead(joyButton3);
if (currentButton3State != lastButton3State) {
Joystick.setButton(2, currentButton3State);
lastButton3State = currentButton3State;
}
//Pole Delay/Debounce
//To reduce unessecary processing, the frequency of the reading loop is delayed. The value(in ms) can be changed to match requirement
delay(10);
}
Vielen Dank schonmal für eure Bemühungen, ich bin am verzeifeln.
MFG