keypad and lcd

hi friends;

1 2 3
4 5 6
7 8 9

0 *

A B C

? have this model keypad row=5 col=3

my code
#include <Keypad.h>

const byte ROWS = 5; //four rows
const byte COLS = 3; //three columns
char keys[ROWS][COLS] = {
{'1','2','3'},
{'4','5','6'},
{'7','8','9'},
{'*','0','#'},
{'A','B','C'}
};
byte rowPins[ROWS] = {2, 3, 4, 5,6}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {7, 12, 13}; //connect to the column pinouts of the keypad

Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );

void setup(){
Serial.begin(9600);
}

void loop(){

char key = keypad.getKey();

if (key != NO_KEY){
Serial.println(key);
}
}

bu I want use lcd 16X2, then HOW I USE CODE ??
1== button pressed 1
2== button pressed 2
..

When posting code always select the code and hit the # icon. This will put a box round it and stop the forum software from mangling bits of it.

bu I want use lcd 16X2, then HOW I USE CODE ??
1== button pressed 1
2== button pressed 2

You look at he LCD examples and see how it works. Then you include the LCD library in this sketch and use the LCD printing commands in place of the Serial.Print() command you have here.