I'm building a button box for sim racing using a ProMicro and some push-buttons. I've got the Arduino IDE set up with the necessary libraries for a game controller. However, when I press the buttons on the box, they're not registering in Windows Game Controllers. I've double-checked the wiring, and the buttons work when tested with multimeter. Any ideas on what might be causing this issue?
Below is a photo of the wiring schematic I followed and the code.
#include <Keypad.h>
#include <Joystick.h>
#define ENABLE_PULLUPS
#define NUMROTARIES 2
#define NUMBUTTONS 13
#define NUMROWS 4
#define NUMCOLS 4
byte buttons[NUMROWS][NUMCOLS] = {
{0,1,2,3},
{4,5},
{6,7,8,9},
{10,11,12,13},
};
struct rotariesdef {
byte pin1;
byte pin2;
int ccwchar;
int cwchar;
volatile unsigned char state;
};
rotariesdef rotaries[NUMROTARIES] {
{0,1,24,25,0}, //For rotary encoder 1, {Pin #A, Pin #B, PC Btn #, PC Btn #, 0}
{2,3,26,27,0}, //For rotary encoder 2, {Pin #A, Pin #B, PC Btn #, PC Btn #, 0}
};
#define DIR_CCW 0x10 //0x10 = 16
#define DIR_CW 0x20 //0x20 = 32
#define R_START 0x0 //0x0 = 0
#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1 //0x1 = 1
#define R_CW_BEGIN 0x2 //0x2 = 2
#define R_START_M 0x3 //0x3 = 3
#define R_CW_BEGIN_M 0x4 //0x4 = 4
#define R_CCW_BEGIN_M 0x5 //0x5 = 5
const unsigned char ttable[6][4] = {
// R_START (00)
{R_START_M, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CCW_BEGIN
{R_START_M | DIR_CCW, R_START, R_CCW_BEGIN, R_START},
// R_CW_BEGIN
{R_START_M | DIR_CW, R_CW_BEGIN, R_START, R_START},
// R_START_M (11)
{R_START_M, R_CCW_BEGIN_M, R_CW_BEGIN_M, R_START},
// R_CW_BEGIN_M
{R_START_M, R_START_M, R_CW_BEGIN_M, R_START | DIR_CW},
// R_CCW_BEGIN_M
{R_START_M, R_CCW_BEGIN_M, R_START_M, R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6
const unsigned char ttable[7][4] = {
// R_START
{R_START, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CW_FINAL
{R_CW_NEXT, R_START, R_CW_FINAL, R_START | DIR_CW},
// R_CW_BEGIN
{R_CW_NEXT, R_CW_BEGIN, R_START, R_START},
// R_CW_NEXT
{R_CW_NEXT, R_CW_BEGIN, R_CW_FINAL, R_START},
// R_CCW_BEGIN
{R_CCW_NEXT, R_START, R_CCW_BEGIN, R_START},
// R_CCW_FINAL
{R_CCW_NEXT, R_CCW_FINAL, R_START, R_START | DIR_CCW},
// R_CCW_NEXT
{R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif
//Button to ProMicro inputs from the matrix
byte rowPins[NUMROWS] = {21,20,19,10};
byte colPins[NUMCOLS] = {16,14,15,18};
Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);
//The list below enables or disables all the axis on the PC game controller.
//These axes are X,Y,Z, Rx, Ry, Rz, Rudder, Throttle, Accl, Braking, Steering
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, 32, 0,
false, false, false, false, false, false,
false, false, false, false, false);
void setup() {
Joystick.begin();
rotary_init();}
void loop() {
CheckAllEncoders();
CheckAllButtons();
}
void CheckAllButtons(void) {
if (buttbx.getKeys())
{
for (int i=0; i<LIST_MAX; i++)
{
if ( buttbx.key[i].stateChanged )
{
switch (buttbx.key[i].kstate) {
case PRESSED:
case HOLD:
Joystick.setButton(buttbx.key[i].kchar, 1);
break;
case RELEASED:
case IDLE:
Joystick.setButton(buttbx.key[i].kchar, 0);
break;
}
}
}
}
}
void rotary_init() {
for (int i=0;i<NUMROTARIES;i++) {
pinMode(rotaries[i].pin1, INPUT);
pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
digitalWrite(rotaries[i].pin1, HIGH);
digitalWrite(rotaries[i].pin2, HIGH);
#endif
}
}
unsigned char rotary_process(int _i) {
unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
return (rotaries[_i].state & 0x30);
}
void CheckAllEncoders(void) {
for (int i=0;i<NUMROTARIES;i++) {
unsigned char result = rotary_process(i);
if (result == DIR_CCW) {
Joystick.setButton(rotaries[i].ccwchar, 1); delay(100); Joystick.setButton(rotaries[i].ccwchar, 0);
};
if (result == DIR_CW) {
Joystick.setButton(rotaries[i].cwchar, 1); delay(100); Joystick.setButton(rotaries[i].cwchar, 0);
};
}
}
#include <Keypad.h>
#include <Joystick.h>
#define ENABLE_PULLUPS
#define NUMROTARIES 2
#define NUMBUTTONS 13
#define NUMROWS 4
#define NUMCOLS 4
byte buttons[NUMROWS][NUMCOLS] = {
{0,1,2,3},
{4,5},
{6,7,8,9},
{10,11,12,13},
};
struct rotariesdef {
byte pin1;
byte pin2;
int ccwchar;
int cwchar;
volatile unsigned char state;
};
rotariesdef rotaries[NUMROTARIES] {
{0,1,24,25,0}, //For rotary encoder 1, {Pin #A, Pin #B, PC Btn #, PC Btn #, 0}
{2,3,26,27,0}, //For rotary encoder 2, {Pin #A, Pin #B, PC Btn #, PC Btn #, 0}
};
#define DIR_CCW 0x10 //0x10 = 16
#define DIR_CW 0x20 //0x20 = 32
#define R_START 0x0 //0x0 = 0
#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1 //0x1 = 1
#define R_CW_BEGIN 0x2 //0x2 = 2
#define R_START_M 0x3 //0x3 = 3
#define R_CW_BEGIN_M 0x4 //0x4 = 4
#define R_CCW_BEGIN_M 0x5 //0x5 = 5
const unsigned char ttable[6][4] = {
// R_START (00)
{R_START_M, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CCW_BEGIN
{R_START_M | DIR_CCW, R_START, R_CCW_BEGIN, R_START},
// R_CW_BEGIN
{R_START_M | DIR_CW, R_CW_BEGIN, R_START, R_START},
// R_START_M (11)
{R_START_M, R_CCW_BEGIN_M, R_CW_BEGIN_M, R_START},
// R_CW_BEGIN_M
{R_START_M, R_START_M, R_CW_BEGIN_M, R_START | DIR_CW},
// R_CCW_BEGIN_M
{R_START_M, R_CCW_BEGIN_M, R_START_M, R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6
const unsigned char ttable[7][4] = {
// R_START
{R_START, R_CW_BEGIN, R_CCW_BEGIN, R_START},
// R_CW_FINAL
{R_CW_NEXT, R_START, R_CW_FINAL, R_START | DIR_CW},
// R_CW_BEGIN
{R_CW_NEXT, R_CW_BEGIN, R_START, R_START},
// R_CW_NEXT
{R_CW_NEXT, R_CW_BEGIN, R_CW_FINAL, R_START},
// R_CCW_BEGIN
{R_CCW_NEXT, R_START, R_CCW_BEGIN, R_START},
// R_CCW_FINAL
{R_CCW_NEXT, R_CCW_FINAL, R_START, R_START | DIR_CCW},
// R_CCW_NEXT
{R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif
//Button to ProMicro inputs from the matrix
byte rowPins[NUMROWS] = {21,20,19,10};
byte colPins[NUMCOLS] = {16,14,15,18};
Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);
//The list below enables or disables all the axis on the PC game controller.
//These axes are X,Y,Z, Rx, Ry, Rz, Rudder, Throttle, Accl, Braking, Steering
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, 32, 0,
false, false, false, false, false, false,
false, false, false, false, false);
void setup() {
Joystick.begin();
rotary_init();}
void loop() {
CheckAllEncoders();
CheckAllButtons();
}
void CheckAllButtons(void) {
if (buttbx.getKeys())
{
for (int i=0; i<LIST_MAX; i++)
{
if ( buttbx.key[i].stateChanged )
{
switch (buttbx.key[i].kstate) {
case PRESSED:
case HOLD:
Joystick.setButton(buttbx.key[i].kchar, 1);
break;
case RELEASED:
case IDLE:
Joystick.setButton(buttbx.key[i].kchar, 0);
break;
}
}
}
}
}
void rotary_init() {
for (int i=0;i<NUMROTARIES;i++) {
pinMode(rotaries[i].pin1, INPUT);
pinMode(rotaries[i].pin2, INPUT);
#ifdef ENABLE_PULLUPS
digitalWrite(rotaries[i].pin1, HIGH);
digitalWrite(rotaries[i].pin2, HIGH);
#endif
}
}
unsigned char rotary_process(int _i) {
unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
return (rotaries[_i].state & 0x30);
}
void CheckAllEncoders(void) {
for (int i=0;i<NUMROTARIES;i++) {
unsigned char result = rotary_process(i);
if (result == DIR_CCW) {
Joystick.setButton(rotaries[i].ccwchar, 1); delay(100); Joystick.setButton(rotaries[i].ccwchar, 0);
};
if (result == DIR_CW) {
Joystick.setButton(rotaries[i].cwchar, 1); delay(100); Joystick.setButton(rotaries[i].cwchar, 0);
};
}
}
