Hier der kpl. Sketch den ich verwende:
#include <UTFT.h>
// UTFT myGLCD(MODEL, SDA_PIN, SCL_PIN, CS_PIN, RST_PIN, DC_PIN)
UTFT myGLCD(ST7735S, 23, 18, 5, 4, 2);
// Schriftart definieren
extern uint8_t SmallFont[];
void setup() {
// Display initialisieren
myGLCD.InitLCD();
myGLCD.clrScr();
}
void loop()
{
int buf[158];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0, 0, 159, 13);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0, 114, 159, 127);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("pmdway.com.", CENTER, 1);
myGLCD.setBackColor(64, 64, 64);
myGLCD.setColor(255,255,0);
myGLCD.print("pmdway.com", LEFT, 114);
myGLCD.setColor(0, 0, 255);
myGLCD.drawRect(0, 13, 159, 113);
// Draw crosshairs
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(79, 14, 79, 113);
myGLCD.drawLine(1, 63, 158, 63);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
for (int i=9; i<150; i+=10)
myGLCD.drawLine(i, 61, i, 65);
for (int i=19; i<110; i+=10)
myGLCD.drawLine(77, i, 81, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.print("Sin", 5, 15);
for (int i=1; i<158; i++)
{
myGLCD.drawPixel(i,63+(sin(((i*2.27)*3.14)/180)*40));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 5, 27);
for (int i=1; i<158; i++)
{
myGLCD.drawPixel(i,63+(cos(((i*2.27)*3.14)/180)*40));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 5, 39);
for (int i=1; i<158; i++)
{
myGLCD.drawPixel(i,63+(tan(((i*2.27)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(79, 14, 79, 113);
myGLCD.drawLine(1, 63, 158, 63);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw a moving sinewave
x=1;
for (int i=1; i<(158*20); i++)
{
x++;
if (x==159)
x=1;
if (i>159)
{
if ((x==79)||(buf[x-1]==63))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=63+(sin(((i*2.5)*3.14)/180)*(40-(i / 100)));
myGLCD.drawPixel(x,y);
buf[x-1]=y;
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(39+(i*10), 23+(i*10), 59+(i*10), 43+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(99-(i*10), 23+(i*10), 119-(i*10), 43+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(49+(i*10),33+(i*10), 15);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=14; i<113; i+=5)
{
myGLCD.drawLine(1, i, (i*1.44)-10, 112);
}
myGLCD.setColor (255,0,0);
for (int i=112; i>15; i-=5)
{
myGLCD.drawLine(158, i, (i*1.44)-12, 14);
}
myGLCD.setColor (0,255,255);
for (int i=112; i>15; i-=5)
{
myGLCD.drawLine(1, i, 172-(i*1.44), 14);
}
myGLCD.setColor (0,255,255);
for (int i=15; i<112; i+=5)
{
myGLCD.drawLine(158, i, 171-(i*1.44), 112);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=22+random(116);
y=35+random(57);
r=random(20);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(156);
y=16+random(95);
x2=2+random(156);
y2=16+random(95);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(156);
y=16+random(95);
x2=2+random(156);
y2=16+random(95);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(156);
y=16+random(95);
x2=2+random(156);
y2=16+random(95);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,158,113);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 79, 159, 79);
for (int i=0; i<5000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(156), 16+random(95));
}
delay(2000);
myGLCD.fillScr(0, 0, 255);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRoundRect(10, 17, 149, 72);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("That's it!", CENTER, 20);
myGLCD.print("Restarting in a", CENTER, 45);
myGLCD.print("few seconds...", CENTER, 57);
myGLCD.setColor(0, 255, 0);
myGLCD.setBackColor(0, 0, 255);
myGLCD.print("Runtime: (msecs)", CENTER, 103);
myGLCD.printNumI(millis(), CENTER, 115);
delay (5000);
}