Newbie here..
I'm using the sketch for frequency energy supplied in Processing and i want to use the 3 outputs of that (kick,share,hat) to trigger pins on the arduino. I have successfully communicated with the arduino using processing with the arduino_out sketch but am having trouble modifying the frequency energy code to output to the arduino. Any ideas?
Heres the supplied code:
/**
- Frequency Energy
- by Damien Di Fede.
- This sketch demonstrates how to use the BeatDetect object in FREQ_ENERGY mode.
- You can use
isKick
,isSnare
, isHat,isRange
, andisOnset(int)
to track whatever kind- of beats you are looking to track, they will report true or false based on
- the state of the analysis. To "tick" the analysis you must call
detect
- with successive buffers of audio. You can do this inside of
draw
,- but you are likely to miss some audio buffers if you do this. The sketch implements
- an
AudioListener
calledBeatListener
so that it can calldetect
on every buffer of audio processed by the system without repeating- a buffer or missing one.
- This sketch plays an entire song so it may be a little slow to load.
*/import ddf.minim.;
import ddf.minim.analysis.;Minim minim;
AudioPlayer song;
BeatDetect beat;
BeatListener bl;float kickSize, snareSize, hatSize;
void setup()
{
size(512, 200);
smooth();minim = new Minim(this);
song = minim.loadFile("marcus_kellis_theme.mp3", 2048);
song.play();
// a beat detection object that is FREQ_ENERGY mode that
// expects buffers the length of song's buffer size
// and samples captured at songs's sample rate
beat = new BeatDetect(song.bufferSize(), song.sampleRate());
// set the sensitivity to 300 milliseconds
// After a beat has been detected, the algorithm will wait for 300 milliseconds
// before allowing another beat to be reported. You can use this to dampen the
// algorithm if it is giving too many false-positives. The default value is 10,
// which is essentially no damping. If you try to set the sensitivity to a negative value,
// an error will be reported and it will be set to 10 instead.
beat.setSensitivity(300);
kickSize = snareSize = hatSize = 16;
// make a new beat listener, so that we won't miss any buffers for the analysis
bl = new BeatListener(beat, song);
textFont(createFont("SanSerif", 16));
textAlign(CENTER);
}void draw()
{
background(0);
fill(255);
if ( beat.isKick() ) kickSize = 32;
if ( beat.isSnare() ) snareSize = 32;
if ( beat.isHat() ) hatSize = 32;
textSize(kickSize);
text("KICK", width/4, height/2);
textSize(snareSize);
text("SNARE", width/2, height/2);
textSize(hatSize);
text("HAT", 3*width/4, height/2);
kickSize = constrain(kickSize * 0.95, 16, 32);
snareSize = constrain(snareSize * 0.95, 16, 32);
hatSize = constrain(hatSize * 0.95, 16, 32);
}void stop()
{
// always close Minim audio classes when you are finished with them
song.close();
// always stop Minim before exiting
minim.stop();
// this closes the sketch
super.stop();
}