TFT ILI9341 SD problem

Hi guys, I am using the UNO shield, and I am trying to display a image on screen. It is a 2.2" screen. The serial monitor says it is ok with the SD, and it displays messages that it is showing it on screen, but the screen is always White.
Any help?
(the screen Works actually with the graphics examples).

#include <Adafruit_GFX.h>    // Core graphics library
#include <Adafruit_ILI9341.h> // Hardware-specific library
#include <SPI.h>
#include <SD.h>

// TFT display and SD card will share the hardware SPI interface.
// Hardware SPI pins are specific to the Arduino board type and
// cannot be remapped to alternate pins.  For Arduino Uno,
// Duemilanove, etc., pin 11 = MOSI, pin 12 = MISO, pin 13 = SCK.

#define TFT_DC 9
#define TFT_CS 10
#define TFT_RST 8
#define TFT_MOSI 11
#define TFT_MISO 12
#define TFT_CLK 13
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC, TFT_MOSI, TFT_CLK, TFT_RST, TFT_MISO);
//Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);

#define SD_CS 4

void setup(void) {
  Serial.begin(9600);

  tft.begin();
  
  yield();

  Serial.print("Initializing SD card...");
  if (!SD.begin(SD_CS)) {
    Serial.println("failed!");
  }
   else{
  Serial.println("OK!");
   }
   
}

void loop() {
  for(uint8_t r=0; r<4; r++) {
    
    tft.setRotation(r);
    tft.fillScreen(ILI9341_BLUE);
    for(int8_t i=-2; i<1; i++) {
      delay(5000);
      bmpDraw("purple.bmp",
        (tft.width()  / 2) + (i * 120),
        (tft.height() / 2) + (i * 160));
    }
  }
}

// This function opens a Windows Bitmap (BMP) file and
// displays it at the given coordinates.  It's sped up
// by reading many pixels worth of data at a time
// (rather than pixel by pixel).  Increasing the buffer
// size takes more of the Arduino's precious RAM but
// makes loading a little faster.  20 pixels seems a
// good balance.

#define BUFFPIXEL 20

void bmpDraw(char *filename, int16_t x, int16_t y) {

  File     bmpFile;
  int      bmpWidth, bmpHeight;   // W+H in pixels
  uint8_t  bmpDepth;              // Bit depth (currently must be 24)
  uint32_t bmpImageoffset;        // Start of image data in file
  uint32_t rowSize;               // Not always = bmpWidth; may have padding
  uint8_t  sdbuffer[3*BUFFPIXEL]; // pixel buffer (R+G+B per pixel)
  uint8_t  buffidx = sizeof(sdbuffer); // Current position in sdbuffer
  boolean  goodBmp = false;       // Set to true on valid header parse
  boolean  flip    = true;        // BMP is stored bottom-to-top
  int      w, h, row, col, x2, y2, bx1, by1;
  uint8_t  r, g, b;
  uint32_t pos = 0, startTime = millis();

  if((x >= tft.width()) || (y >= tft.height())) return;

  Serial.println();
  Serial.print(F("Loading image '"));
  Serial.print(filename);
  Serial.println('\'');

  // Open requested file on SD card
  if ((bmpFile = SD.open(filename)) == NULL) {
    Serial.print(F("File not found"));
    return;
  }

  // Parse BMP header
  if(read16(bmpFile) == 0x4D42) { // BMP signature
    Serial.print(F("File size: ")); Serial.println(read32(bmpFile));
    (void)read32(bmpFile); // Read & ignore creator bytes
    bmpImageoffset = read32(bmpFile); // Start of image data
    Serial.print(F("Image Offset: ")); Serial.println(bmpImageoffset, DEC);
    // Read DIB header
    Serial.print(F("Header size: ")); Serial.println(read32(bmpFile));
    bmpWidth  = read32(bmpFile);
    bmpHeight = read32(bmpFile);
    if(read16(bmpFile) == 1) { // # planes -- must be '1'
      bmpDepth = read16(bmpFile); // bits per pixel
      Serial.print(F("Bit Depth: ")); Serial.println(bmpDepth);
      if((bmpDepth == 24) && (read32(bmpFile) == 0)) { // 0 = uncompressed

        goodBmp = true; // Supported BMP format -- proceed!
        Serial.print(F("Image size: "));
        Serial.print(bmpWidth);
        Serial.print('x');
        Serial.println(bmpHeight);

        // BMP rows are padded (if needed) to 4-byte boundary
        rowSize = (bmpWidth * 3 + 3) & ~3;

        // If bmpHeight is negative, image is in top-down order.
        // This is not canon but has been observed in the wild.
        if(bmpHeight < 0) {
          bmpHeight = -bmpHeight;
          flip      = false;
        }

        // Crop area to be loaded
        x2 = x + bmpWidth  - 1; // Lower-right corner
        y2 = y + bmpHeight - 1;
        if((x2 >= 0) && (y2 >= 0)) { // On screen?
          w = bmpWidth; // Width/height of section to load/display
          h = bmpHeight;
          bx1 = by1 = 0; // UL coordinate in BMP file
          if(x < 0) { // Clip left
            bx1 = -x;
            x   = 0;
            w   = x2 + 1;
          }
          if(y < 0) { // Clip top
            by1 = -y;
            y   = 0;
            h   = y2 + 1;
          }
          if(x2 >= tft.width())  w = tft.width()  - x; // Clip right
          if(y2 >= tft.height()) h = tft.height() - y; // Clip bottom
  
          // Set TFT address window to clipped image bounds
          tft.startWrite(); // Requires start/end transaction now
          tft.setAddrWindow(x, y, w, h);
  
          for (row=0; row<h; row++) { // For each scanline...
  
            // Seek to start of scan line.  It might seem labor-
            // intensive to be doing this on every line, but this
            // method covers a lot of gritty details like cropping
            // and scanline padding.  Also, the seek only takes
            // place if the file position actually needs to change
            // (avoids a lot of cluster math in SD library).
            if(flip) // Bitmap is stored bottom-to-top order (normal BMP)
              pos = bmpImageoffset + (bmpHeight - 1 - (row + by1)) * rowSize;
            else     // Bitmap is stored top-to-bottom
              pos = bmpImageoffset + (row + by1) * rowSize;
            pos += bx1 * 3; // Factor in starting column (bx1)
            if(bmpFile.position() != pos) { // Need seek?
              tft.endWrite(); // End TFT transaction
              bmpFile.seek(pos);
              buffidx = sizeof(sdbuffer); // Force buffer reload
              tft.startWrite(); // Start new TFT transaction
            }
            for (col=0; col<w; col++) { // For each pixel...
              // Time to read more pixel data?
              if (buffidx >= sizeof(sdbuffer)) { // Indeed
                tft.endWrite(); // End TFT transaction
                bmpFile.read(sdbuffer, sizeof(sdbuffer));
                buffidx = 0; // Set index to beginning
                tft.startWrite(); // Start new TFT transaction
              }
              // Convert pixel from BMP to TFT format, push to display
              b = sdbuffer[buffidx++];
              g = sdbuffer[buffidx++];
              r = sdbuffer[buffidx++];
              tft.writePixel(tft.color565(r,g,b));
            } // end pixel
          } // end scanline
          tft.endWrite(); // End last TFT transaction
        } // end onscreen
        Serial.print(F("Loaded in "));
        Serial.print(millis() - startTime);
        Serial.println(" ms");
      } // end goodBmp
    }
  }

  bmpFile.close();
  if(!goodBmp) Serial.println(F("BMP format not recognized."));
}

// These read 16- and 32-bit types from the SD card file.
// BMP data is stored little-endian, Arduino is little-endian too.
// May need to reverse subscript order if porting elsewhere.

uint16_t read16(File &f) {
  uint16_t result;
  ((uint8_t *)&result)[0] = f.read(); // LSB
  ((uint8_t *)&result)[1] = f.read(); // MSB
  return result;
}

uint32_t read32(File &f) {
  uint32_t result;
  ((uint8_t *)&result)[0] = f.read(); // LSB
  ((uint8_t *)&result)[1] = f.read();
  ((uint8_t *)&result)[2] = f.read();
  ((uint8_t *)&result)[3] = f.read(); // MSB
  return result;
}

This may be more of a display problem than a storage problem. I would put the question in the display forum.....and try to draw pixels / text / lines (first without sd card). If that works, you can work with BMP's from SD cards.

PS .: do the same with a Waveshare OLED display but a self-written library.