Trato de pasar este codigo de la pantalla oled 0.93 a la oled 1,3

He estado investigando pero no resulta en nada, creo que el problema es con las librerías, apenas me voy adentrando en programación con Arduino.
Codigo:
`#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

#define UP_BUTTON 2
#define DOWN_BUTTON 3

#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64

#define PADDLE_RATE 33
#define BALL_RATE 20
#define PADDLE_HEIGHT 24
#define MAX_SCORE 8

int CPU_SCORE = 0;
int PLAYER_SCORE = 0;

// Color definitions
#define BLACK 0
#define WHITE 1

Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);

void drawCourt();

uint8_t ball_x = 64, ball_y = 32;
uint8_t ball_dir_x = 1, ball_dir_y = 1;

boolean gameIsRunning = true;
boolean resetBall = false;

const uint8_t CPU_X = 12;
uint8_t cpu_y = 16;

const uint8_t PLAYER_X = 115;
uint8_t player_y = 16;

unsigned long ball_update = 0;
unsigned long paddle_update = 0;

// Imagen de inicio
const unsigned char PROGMEM inicioBitmap[] = {
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};

void setup() {
pinMode(UP_BUTTON, INPUT_PULLUP);
pinMode(DOWN_BUTTON, INPUT_PULLUP);

Wire.begin();
display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
display.clearDisplay();

// Mostrar imagen de inicio
display.drawBitmap(0, 0, inicioBitmap, SCREEN_WIDTH, SCREEN_HEIGHT, WHITE);
display.display();
delay(10000);

display.clearDisplay();
drawCourt();
display.display();
delay(1000);

unsigned long start = millis();
while (millis() - start < 2000);

ball_update = millis();
paddle_update = ball_update;
ball_x = random(25, 65);
ball_y = random(3, 63);
}

void loop() {
unsigned long time = millis();
static bool up_state = false;
static bool down_state = false;

up_state |= (digitalRead(UP_BUTTON) == LOW);
down_state |= (digitalRead(DOWN_BUTTON) == LOW);

if (resetBall) {
ball_x = random(25, 70);
ball_y = random(3, 63);
do {
ball_dir_x = random(-1, 2);
} while (ball_dir_x == 0);

do {
  ball_dir_y = random(-1, 2);
} while (ball_dir_y == 0);

resetBall = false;

}

if (time > ball_update && gameIsRunning) {
uint8_t new_x = ball_x + ball_dir_x;
uint8_t new_y = ball_y + ball_dir_y;

if (new_x == 0) { // Player gets a point
  PLAYER_SCORE++;
  if (PLAYER_SCORE == MAX_SCORE) {
    gameOver();
  } else {
    showScore();
  }
}

if (new_x == SCREEN_WIDTH - 1) { // CPU gets a point
  CPU_SCORE++;
  if (CPU_SCORE == MAX_SCORE) {
    gameOver();
  } else {
    showScore();
  }
}

if (new_y == 0 || new_y == SCREEN_HEIGHT - 1) {
  ball_dir_y = -ball_dir_y;
  new_y += ball_dir_y + ball_dir_y;
}

if (new_x == CPU_X && new_y >= cpu_y && new_y <= cpu_y + PADDLE_HEIGHT) {
  ball_dir_x = -ball_dir_x;
  new_x += ball_dir_x + ball_dir_x;
}

if (new_x == PLAYER_X && new_y >= player_y && new_y <= player_y + PADDLE_HEIGHT) {
  ball_dir_x = -ball_dir_x;
  new_x += ball_dir_x + ball_dir_x;
}

display.drawPixel(ball_x, ball_y, BLACK);
display.drawPixel(new_x, new_y, WHITE);
ball_x = new_x;
ball_y = new_y;

ball_update += BALL_RATE;
display.display();

}

if (time > paddle_update && gameIsRunning) {
paddle_update += PADDLE_RATE;

// CPU paddle
display.fillRect(CPU_X, cpu_y, 1, PADDLE_HEIGHT, BLACK);
const uint8_t half_paddle = PADDLE_HEIGHT >> 1;
if (cpu_y + half_paddle > ball_y) {
  cpu_y -= 1;
}
if (cpu_y + half_paddle < ball_y) {
  cpu_y += 1;
}
if (cpu_y < 1) cpu_y = 1;
if (cpu_y + PADDLE_HEIGHT > SCREEN_HEIGHT - 1) cpu_y = SCREEN_HEIGHT - 1 - PADDLE_HEIGHT;
display.fillRect(CPU_X, cpu_y, 1, PADDLE_HEIGHT, WHITE);

// Player paddle
display.fillRect(PLAYER_X, player_y, 1, PADDLE_HEIGHT, BLACK);
if (up_state) {
  player_y -= 1;
}
if (down_state) {
  player_y += 1;
}
up_state = down_state = false;
if (player_y < 1) player_y = 1;
if (player_y + PADDLE_HEIGHT > SCREEN_HEIGHT - 1) player_y = SCREEN_HEIGHT - 1 - PADDLE_HEIGHT;
display.fillRect(PLAYER_X, player_y, 1, PADDLE_HEIGHT, WHITE);

display.display();

}
}

void drawCourt() {
display.drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, WHITE);
}

void gameOver() {
gameIsRunning = false;
display.clearDisplay();
drawCourt();

if (PLAYER_SCORE > CPU_SCORE) {
display.setTextSize(2);
display.setCursor(20, 4);
display.println("You Won");
} else {
display.setTextSize(2);
display.setCursor(20, 4);
display.println("CPU Won");
}

display.setTextSize(3);
display.setTextColor(WHITE);
display.setCursor(40, 30);
display.println(String(CPU_SCORE));

display.setTextColor(WHITE);
display.setCursor(80, 30);
display.println(String(PLAYER_SCORE));

display.display();
delay(2000);

while (digitalRead(UP_BUTTON) == HIGH && digitalRead(DOWN_BUTTON) == HIGH) {
delay(100);
}
gameIsRunning = true;

CPU_SCORE = PLAYER_SCORE = 0;

unsigned long start = millis();
display.clearDisplay();
drawCourt();
display.display();
while (millis() - start < 2000);
ball_update = millis();
paddle_update = ball_update;
gameIsRunning = true;
resetBall = true;
}

void showScore() {
gameIsRunning = false;
display.clearDisplay();
drawCourt();

display.setTextSize(2);
display.setTextColor(WHITE);
display.setCursor(40, 4);
display.println("Score");

display.setTextSize(3);
display.setTextColor(WHITE);
display.setCursor(40, 30);
display.println(String(CPU_SCORE));

display.setTextColor(WHITE);
display.setCursor(80, 30);
display.println(String(PLAYER_SCORE));

display.display();
delay(2000);

unsigned long start = millis();
display.clearDisplay();
drawCourt();
display.display();
while (millis() - start < 2000);
ball_update = millis();
paddle_update = ball_update;
gameIsRunning = true;
resetBall = true;
}`

Por favor edita tu post y adjunta el código de acuerdo a las Normas del Foro en Español, punto 7. También usa la opción "Autoformato" del menú "Herramientas" de la IDE antes de copiar el código así nos facilitas su lectura.