I have been asked by a friend who runs a small paint ball site if I could design an automatic paintball turret for base defence.
I have the turret done and can be controlled via a remote control which is a great first step, at the moment a designated player controls the turret from a protected location, this has added a great deal of strategy to the base defence scenario as the opposing team has to be able to either take out the turret or the player controlling it. The turret also has a small sensor pad that if hit (I may have to redesign this as its just using a switch that the spring pad hits when struck with a paintball, but I think the shock may eventually damage the switch), deactivates the turret for that game.
The turret can also be fitted with whatever weapon of choice for a given scenario, the weapon is mounted to the turret and I have a small actuator that pulls the trigger.
Now for stage 2 and something that is above my learning curve is making the turret fully automatic.
Is there an easy way for target identification and tracking.
I have had a few thoughts.
- Image based system - Each team wears a different coloured uniform and the turret tracks this colour and has some way to determine the range to target and then fires once a target has come into its firing range.
The issues with this is lots of players like to come dressed in there own camo and don’t want to wear coloured uniforms, I did think about a coloured arm band or some form of coloured identification tag on the front and back of player but thought this would be too easy to hide.
- RFID - Each player has an RFID token that they carry with them, the turret tracks the tokens and fires at the coordinates of the RFID tag when it comes into the turrets range.
Again this would be easy for the players to cheat by not carrying the token during the game.
Anyone any advice or experience with this, all suggestions welcome.