#include "SoftwareSerial.h"
#include "DFRobotDFPlayerMini.h"
#include <SPI.h>
#include "LCD_Driver.h"
#include "GUI_Paint.h"
#include "image.h"
// Use pins 5 and 6 to communicate with DFPlayer Mini
static const uint8_t PIN_MP3_TX = 5; // Connects to module's RX
static const uint8_t PIN_MP3_RX = 6; // Connects to module's TX
SoftwareSerial softwareSerial(PIN_MP3_RX, PIN_MP3_TX);
// Create the Player object
DFRobotDFPlayerMini player;
const int buttonPin2 = 3; //RELOAD SWITCH
const int buttonPin1 = 2; // the number of the pushbutton pins
const int ledPin = 4; // the number of the LED pin
int buttonState_1 = 0, buttonState_2 = 1; // variable for reading the pushbuttons status
int preState_1 = 0, preState_2 = 1;
int counter = 16;
void setup() {
// initialize the LED pin as an output
//LED flashes during decrement of counter
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin1, INPUT);
pinMode(buttonPin2, INPUT);
Serial.begin(9600);
// Init serial port for DFPlayer Mini
softwareSerial.begin(9600);
// Start communication with DFPlayer Mini
if (player.begin(softwareSerial)) {
Serial.println("3");
// Set volume to maximum (0 to 30).
player.volume(30);
}
else {
Serial.println("Connecting to DFPlayer Mini failed!");
}
Config_Init();
LCD_Init();
LCD_SetBacklight(80);
Paint_NewImage(LCD_WIDTH, LCD_HEIGHT, 90, GRAY);
Paint_Clear(GRAY);
}
void loop() {
// read the state of the pushbutton
buttonState_1 = digitalRead(buttonPin1);
buttonState_2 = digitalRead(buttonPin2);
if (counter == 3 ) {
// counter decrement if the pushbutton 1 is pressed.
if (buttonState_1 == HIGH && preState_1 == 0 ) {
counter--;
Serial.println(counter);
// Play the "0002.mp3" in the "mp3" folder on the SD card
player.playMp3Folder(2);
// turn LED on
digitalWrite(ledPin, HIGH);
delay(300);
// turn LED off
digitalWrite(ledPin, LOW);
preState_1 = 1;
//** CLEAR OLD 3
Paint_DrawLine(197,63, 240,63, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(240,63, 217,97, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(217,97, 222,98, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(222,98, 232,105, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(232,105, 238,114, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(238,114, 240,125, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(240,125, 238,136, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(238,136, 232,145, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(232,145, 223,152, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(223,152, 211,154, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(211,154, 200,152, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(200,152, 190,146, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(190,146, 184,136, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
//** WRITE NEW NUMBER 2
Paint_DrawLine(188,84, 190,75, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(190,75, 197,67, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(197,67, 207,62, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(207,62, 222,62, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(222,62, 234,69, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(234,69, 240,79, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(240,79, 240,90, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(240,90, 236,99, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(236,99, 228,106, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(228,106, 213,108, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(213,108, 203,113, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(203,113, 194,123, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(194,123, 188,136, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(188,136, 186,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(186,152, 240,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
//** DRAW GRAPH DECREASE
Paint_DrawLine(30,173, 55,162, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(36,184, 59,170, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(37,185, 59,171, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
}
else if(buttonState_1 == LOW) {
preState_1 = 0;
}
}
else if (counter == 2 ) {
// counter decrement if the pushbutton 1 is pressed.
if (buttonState_1 == HIGH && preState_1 == 0 ) {
counter--;
Serial.println(counter);
// Play the "0002.mp3" in the "mp3" folder on the SD card
player.playMp3Folder(2);
// turn LED on
digitalWrite(ledPin, HIGH);
delay(300);
// turn LED off
digitalWrite(ledPin, LOW);
preState_1 = 1;
//** CLEAR 2
Paint_DrawLine(188,84, 190,75, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(190,75, 197,67, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(197,67, 207,62, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(207,62, 222,62, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(222,62, 234,69, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(234,69, 240,79, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(240,79, 240,90, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(240,90, 236,99, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(236,99, 228,106, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(228,106, 213,108, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(213,108, 203,113, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(203,113, 194,123, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(194,123, 188,136, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(188,136, 186,152, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(186,152, 240,152, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
//** WRITE NEW NUMBER 1
Paint_DrawLine(216,62, 216,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
//** WRITE /\
Paint_DrawLine(97,86, 100,87, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(100, 87, 134,136, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(134,136, 134,139, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(134,139, 132,141, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(132,141, 62,141, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(62,141, 60, 139, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(60,139, 60,136, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(60,136, 94,87, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(94,87, 97,86, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
//** WRITE !
Paint_DrawRectangle(92,93, 102,126, BLACK, DOT_PIXEL_2X2, DRAW_FILL_EMPTY);
Paint_DrawRectangle(93,132, 101,140, BLACK, DOT_PIXEL_2X2, DRAW_FILL_EMPTY);
//** DRAW GRAPH DECREASE
Paint_DrawLine(38,187, 61,172, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(39,189, 62,174, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(40,190, 62,175, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(41,192, 63,176, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
}
else if(buttonState_1 == LOW) {
preState_1 = 0;
}
}
else if (counter == 1 ) {
// counter decrement if the pushbutton 1 is pressed.
if (buttonState_1 == HIGH && preState_1 == 0 ) {
counter--;
Serial.println(counter);
// Play the "0002.mp3" in the "mp3" folder on the SD card
player.playMp3Folder(2);
// turn LED on
digitalWrite(ledPin, HIGH);
delay(300);
// turn LED off
digitalWrite(ledPin, LOW);
preState_1 = 1;
//** CLEAR 1
Paint_DrawLine(216,62, 216,152, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
//** CLEAR /\
Paint_DrawLine(97,86, 100,87, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(100, 87, 134,136, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(134,136, 134,139, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(134,139, 132,141, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(132,141, 62,141, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(62,141, 60, 139, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(60,139, 60,136, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(60,136, 94,87, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(94,87, 97,86, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
//** CLEAR !
Paint_DrawRectangle(92,93, 102,126, GRAY, DOT_PIXEL_3X3, DRAW_FILL_EMPTY);
Paint_DrawRectangle(93,132, 101,140, GRAY, DOT_PIXEL_3X3, DRAW_FILL_EMPTY);
//** WRITE NEW NUMBER 0
Paint_DrawLine(219,62, 228,68, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(228,68, 237,81, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(237,81, 241,97, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(241,97, 241,120, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(241,120, 237,134, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(237,134, 228,148, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(228,148, 219,154, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(219,154, 207,154, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(207,154, 198, 148, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(198,148, 189,135, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(189,135, 185,120, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(185,120, 185,97, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(185,97, 189,81, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(189,81, 198,68, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(198,68, 207,62, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(207,62, 219,62, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
delay(500);
//** CLEAR 0
Paint_DrawLine(219,62, 228,68, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(228,68, 237,81, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(237,81, 241,97, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(241,97, 241,120, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(241,120, 237,134, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(237,134, 228,148, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(228,148, 219,154, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(219,154, 207,154, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(207,154, 198, 148, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(198,148, 189,135, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(189,135, 185,120, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(185,120, 185,97, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(185,97, 189,81, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(189,81, 198,68, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(198,68, 207,62, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(207,62, 219,62, GRAY, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
}
else if(buttonState_1 == LOW) {
preState_1 = 0;
}
}
//** empty sound, coounter at 0
else if (counter <= 0 ) {
if (buttonState_1 == HIGH && preState_1 == 0) {
counter == 0;
// Play the "0003.mp3" in the "mp3" folder on the SD card
player.playMp3Folder(3);
// turn LED on
delay(300);
preState_1 = 1;
}
else if(buttonState_1 == LOW) {
preState_1 = 0;
}
}
//*** reload IE reset counter & Play reload
// compare the buttonState to its previous state
if (buttonState_2 != preState_2) {
// if the state has changed, increment the counter
if (buttonState_2 == HIGH) {
// if the current state is HIGH then the button went from off to on:
counter = 16;
Serial.println(counter);
// Play the "0001.mp3" in the "mp3" folder on the SD card
player.playMp3Folder(1);
preState_2 = 1;
counter = 16;
Paint_NewImage(LCD_WIDTH, LCD_HEIGHT, 90, GRAY);
Paint_Clear(GRAY);
//** PAINT NEW GRAPH
Paint_DrawLine(47,200, 68,182, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(46,198, 67,181, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(44,196, 66,179, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(42,194, 65,177, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(41,192, 63,176, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(40,190, 62,175, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(39,189, 62,174, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(38,187, 61,172, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(37,185, 59,171, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(36,184, 59,170, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(30,173, 55,162, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(29,171, 54,160, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(28,169, 53,158, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(27,167, 52,157, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(26,165, 52,155, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(25,163, 51,153, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(24,161, 51,151, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(24,159, 49,150, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(23,156, 49,148, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(20,144, 47,139, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(20,142, 46,137, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,140, 46,135, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,138, 46,133, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,136, 46,132, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(18,134, 46,131, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(18,132, 45,129, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(18,130, 45,128, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(17,128, 45,126, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(17,126, 45,124, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(17,113, 45,115, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(17,111, 45,113, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(18,109, 45,111, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(18,107, 45,110, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*8*/
Paint_DrawLine(18,105, 46,108, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,103, 46,107, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,101, 46,106, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(19,99, 46,104, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*7*/
Paint_DrawLine(20,97, 46,102, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(20,95, 47,100, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(23,83, 49,91, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*6*/
Paint_DrawLine(24,80, 49,89, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(25,78, 50,88, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(25,76, 51,86, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(26,74, 52,85, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*5*/
Paint_DrawLine(27,72, 52,82, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(27,75, 53,81, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(28,68, 54,79, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*4*/
Paint_DrawLine(30,66, 55,77, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(36,55, 59,69, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(37,54, 60,68, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(38,52, 61,67, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*3*/
Paint_DrawLine(39,50, 62,65, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(40,48, 63,64, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(41,47, 64,63, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(42,45, 65,62, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*2*/
Paint_DrawLine(44,43, 66,60, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(46,41, 67,58, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID);
Paint_DrawLine(47,40, 68,57, BLACK, DOT_PIXEL_3X3, LINE_STYLE_SOLID); /*1*/
//** WRITE NEW NUMBER 1
Paint_DrawLine(142,62, 142,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
//** WRITE NEW NUMBER 6
Paint_DrawLine(213,63, 197,86, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(197,86, 185,110, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(184,114, 190,105, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(182,125, 184,114, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(184,136, 182,125, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(190,146, 184,136, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(200,152, 190,146, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(211,154, 200,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(223,152, 211,154, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(232,145, 223,152, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(238,136, 232,145, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(240,125, 238,136, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(238,114, 240,125, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(232,105, 238,114, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(222,98, 232,105, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(211,96, 222,98, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(200,98, 211,96, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
Paint_DrawLine(190,105, 200,98, BLACK, DOT_PIXEL_2X2, LINE_STYLE_SOLID);
}
else if(buttonState_2 == LOW) {
// if the current state is LOW then the button went from on to off:
Paint_NewImage(LCD_WIDTH, LCD_HEIGHT, 90, GRAY);
player.playMp3Folder(1);
Paint_Clear(GRAY);
preState_2 = 0;
}
// Delay a little bit to avoid bouncing
delay(50);
// save the current state as the last state, for next time through the loop
preState_2 = buttonState_2;
}
}