Kennt sich jemand mit der PS2X_lib von Bill Porter aus?

Denn ich versuche die Knöpfe als schalter zu verwenden aber es geht nicht mit der if und Zähler-funktion, zumindest sind das die einzigsten möglichkeiten welche mir eingefallen sind.

#include <PS2X_lib.h>  //for v1.6

/******************************************************************
 * set pins connected to PS2 controller:
 *   - 1e column: original 
 *   - 2e colmun: Stef?
 * replace pin numbers by the ones you use
 ******************************************************************/
#define PS2_DAT        13  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17

/******************************************************************
 * select modes of PS2 controller:
 *   - pressures = analog reading of push-butttons 
 *   - rumble    = motor rumbling
 * uncomment 1 of the lines for each mode selection
 ******************************************************************/
//#define pressures   true
#define pressures   false
//#define rumble      true
#define rumble      false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you connect the controller, 
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;
int Licht = 3;
int Fernlicht = 2;
const int buttonLicht = 4;
const int buttonFernlicht = 5;
int buttonstatus1 = 0; 
int buttonstatus2 = 0;
int buttonZaehler1 = 0;
int buttonZaehler2 = 0;
int letzterStatus1 = 0;
int letzterStatus2 = 0;

void setup(){

 pinMode(buttonLicht, INPUT);
 pinMode(buttonFernlicht,INPUT);
 pinMode(Licht,OUTPUT);
 pinMode(Fernlicht,OUTPUT); 
 Serial.begin(57600);
  
  delay(300);  //added delay to give wireless ps2 module some time to startup, before configuring it
   
  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  
  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(12, 11, 10, 13, true, true);
  
  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
  if (pressures)
    Serial.println("true ");
  else
    Serial.println("false");
  Serial.print("rumble = ");
  if (rumble)
    Serial.println("true)");
  else
    Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  }  
  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
   
  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
  
//  Serial.print(ps2x.Analog(1), HEX);
  
  type = ps2x.readType(); 
  switch(type) {
    case 0:
      Serial.print("Unknown Controller type found ");
      break;
    case 1:
      Serial.print("DualShock Controller found ");
      break;
    case 2:
      Serial.print("GuitarHero Controller found ");
      break;
  case 3:
      Serial.print("Wireless Sony DualShock Controller found ");
      break;
   }
}

void loop() {


  buttonstatus1 = digitalRead(PSB_L3);

  if(buttonstatus1 != letzterStatus1)
  {
    if (buttonstatus1 == 1) 
    {
      buttonZaehler1++;
    }

    else 
    {
      digitalWrite(Fernlicht, HIGH); 
    }
  }

  if (buttonZaehler1 % 2 == 0)
  {
    digitalWrite(Fernlicht, LOW);
    buttonZaehler1 = 0;
  }

  else 
  {
    digitalWrite(Fernlicht, HIGH);
  }
  letzterStatus1 = buttonstatus1; 
  Serial.println(buttonZaehler1);
  delay(10);
  
 /* buttonState1 = digitalRead(buttonLicht);
  buttonState1 = ps2x.ButtonPressed(PSB_CIRCLE);
  buttonState2 = digitalRead(buttonFernlicht);

  /* check if the pushbutton is pressed. If it is, the buttonState is HIGH:
  if (buttonState1 == LOW) {
    // turn LED on:
 digitalWrite(Licht,LOW);
  } else {
    // turn LED off:
 digitalWrite(Licht,HIGH);
 Serial.println("Licht an");
  }
  if (buttonState2 == LOW){
    digitalWrite(Fernlicht,HIGH);
  }else {
    // turn LED off:
 digitalWrite(Fernlicht,LOW);
 Serial.println("Fernlicht an");
  }
  
  /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */  
  if(error == 1) //skip loop if no controller found
    return; 
 
   if(type == 2){ //Guitar Hero Controller
   }
    
 else { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
    
    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");      

    if(ps2x.Button(PSB_PAD_UP)) {      //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if(ps2x.Button(PSB_PAD_RIGHT)){
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if(ps2x.Button(PSB_PAD_LEFT)){
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }   

    vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
    if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
      if(ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if(ps2x.Button(PSB_TRIANGLE))
        Serial.println("Triangle pressed");      
    }

    if(ps2x.ButtonPressed(PSB_CIRCLE))               //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");      
    if(ps2x.NewButtonState(PSB_CROSS))               //will be TRUE if button was JUST pressed OR released
      Serial.println("X just changed");
    if(ps2x.ButtonReleased(PSB_SQUARE))              //will be TRUE if button was JUST released
      Serial.println("Square just released");     

    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC); 
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC); 
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC); 
    }     
 /*   if(ps2x.ButtonPressed(PSB_CIRCLE)){
      digitalWrite(Fernlicht,LOW);
      Serial.println("Fernlicht an");  
    }
    else {
      digitalWrite(Fernlicht,HIGH);     
    }
    */
  }
  delay(50);  
}

Ihr Beitrag wurde an seinen aktuellen Speicherort verschoben, da er besser geeignet ist.

Warum zähler?
Du musst Dir den letzten Zustand merken.
Ist die Taste gedrückt, vergleichst Du den letzten Zustand und änderst den auf den aktuellen.
Was nicht passieren darf: Der Zustand darf nicht zurück gesetzt werden, wenn die Taste losgelassen.
Du brauchst insgesamt also zwei boolsche Variablen. Nicht mehr.

Was für ein Board benutzt Du?

arduino uno
da es mit der if funktion nicht funktioniert hatte, hatte ich es mit einem zähler probiert

danke für den tipp, jetzt funktionierts^^

1 Like

Boah - so schnell war ich nicht mal mit dem raussuchen eines Codeschnipsel, wo ich das gemacht hab!

Supi!

danke :smiley:

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