ZinggJM:
Thanks jean, I was able to figure out some of my issues, and refined it slightly more now that I've slept, though sadly that didn't reduce the usage of global variables, my issue currently seems to be with the display class/resolution.
I found out about display.rotate which did work, however setting the cursor to 0.0 sets text too far up the screen, and when I try to fill the display with black, or print text, only the leftmost 1/3 (connector to the left) side of the display can update with text or the black color.
When I used the demo sketch, as I had mentioned in my pm the first two images did load across the whole display however which is quite odd. I'll have to look through the command list for the controller and see if there is a way to define the resolution, it should be handled by your library I would think though by setting the display class.
edit: oh yes, and I am using the spi demo as a base for this project.
edit 2: found the link you mentioned in the header, I guess what I'm looking for is a list of commands available in the library itself, when I sent the pm I was just working on the issue of it not filling the whole screen, which is why I was hoping a list of commands would have options to set the resolution or something like that.
