/*
Disco ball proyect:
Light
blue pin 3
orange pin 4
green pin 5
blue pin 6
yellow pin 7
red pin 8
Piezos:
Piezo 1 pin 2
Piezo 2 pin 9
*/
//A-ha!
//by GeneralSpud
int n;
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOT7D1 47
#define NOTE_DS 179
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Two things need to be created: the array for the notes of the melody (in order)
// and the duration of each (think of it like sheet music in two parts)
// BOTH ARRAYS MUST BE THE SAME SIZE!
// The melody array
int melody[] = {
NOTE_FS5,8, NOTE_FS5,8,NOTE_D5,8, NOTE_B4,8, 0,8, NOTE_B4,8, 0,8, NOTE_E5,8,
0,8, NOTE_E5,8, 0,8, NOTE_E5,8, NOTE_GS5,8, NOTE_GS5,8, NOTE_A5,8, NOTE_B5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, 0,8, NOTE_D5,8, 0,8, NOTE_FS5,8,
0,8, NOTE_FS5,8, 0,8, NOTE_FS5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8,
NOTE_FS5,8, NOTE_FS5,8,NOTE_D5,8, NOTE_B4,8, 0,8, NOTE_B4,8, 0,8, NOTE_E5,8,
0,8, NOTE_E5,8, 0,8, NOTE_E5,8, NOTE_GS5,8, NOTE_GS5,8, NOTE_A5,8, NOTE_B5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, 0,8, NOTE_D5,8, 0,8, NOTE_FS5,8,
0,8, NOTE_FS5,8, 0,8, NOTE_FS5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8,
NOTE_FS5,8, NOTE_FS5,8,NOTE_D5,8, NOTE_B4,8, 0,8, NOTE_B4,8, 0,8, NOTE_E5,8,
0,8, NOTE_E5,8, 0,8, NOTE_E5,8, NOTE_GS5,8, NOTE_GS5,8, NOTE_A5,8, NOTE_B5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, 0,8, NOTE_D5,8, 0,8, NOTE_FS5,8,
0,8, NOTE_FS5,8, 0,8, NOTE_FS5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8,
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
// The note duration, 8 = 8th note, 4 = quarter note, etc.
int note durations[] = {
8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,8,8, 8,8, 8,8, 8,8,
};
// determine the length of the arrays to use in the loop iteration
int songLength = sizeof(melody)/sizeof(melody[0]);
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 96; thisNote++) {
// to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/8 / noteDurations[thisNote];
tone(96, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration -80% seems to work well:
int pauseBetweenNotes = noteDuration * 0.2 ;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(96);
}
}
for (n=3; n<=8; n++){
pinMode(n, OUTPUT);
}
void loop() {;
// Iterate through both arrays
// Notice how the iteration variable thisNote is created in the parenthesis
// The for loop stops when it is equal to the size of the melody array
for (int thisNote = 0; thisNote < songLength; thisNote++){
// determine the duration of the notes that the computer understands
// divide 1000 by the value, so the first note lasts for 1000/8 milliseconds
int duration = 1000/ durations[thisNote];
tone(8, melody[thisNote], duration);
// pause between notes
int pause = duration * 1.3;
delay(pause);
// stop the tone
noTone(8);
// turn off tone function for pin 6:
noTone(6);
// play a note on pin 7 for 500 ms:
tone(7, 494, 500);
delay(500);
}
}
for (n=2; n<=9;n++){
digitalWrite(n, HIGH);
delay(100);
digitalWrite(n, LOW);
}
for (n=8; n>=3;n--){
digitalWrite(n, HIGH);
delay(100);
digitalWrite(n, LOW);
}
There are some errors in this code. I am triying to recreate the melody "Take on me". using two piezos. There is the code