Fair enough, not every loop a value has to be assigned to the LEDs. I switched to 3 seperate LEDs instead of one RGB LED, and changed 'analogWrite' to 'digitalWrite'. I'll include the code below. What happens now is as follows:
While uploading the program to the Arduino, the green LED is on and the blue and red LEDs are off.
When uploading has finished, the green LED is off, the blue and red are on.
pressing CIRCLE / TRIANGLE / CROSS does not change anything, but the program keeps working (all other buttons execute their functions as expected and an orange light flashes whenever a button is pressed). EVERY button-press is logged (via Serial.prints), including CIRCLE / TRIANGLE / CROSS.
I tried putting the following in void setup() to have them all off initially, but it had no effect.
(it also probably isn't proper to put something like this in void setup() ):
digitalWrite(redLEDPin, LOW);
digitalWrite(greenLEDPin, LOW);
digitalWrite(blueLEDPin, LOW);
To be sure I didn't make any mistakes, I'll include another photo of the setup.
And the code:
#include <PS4BT.h>
#include <usbhub.h>
const int redLEDPin = 11;
const int blueLEDPin = 10;
const int greenLEDPin = 9;
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
#include <SPI.h>
USB Usb;
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the PS4BT class in two ways */
// This will start an inquiry and then pair with the PS4 controller - you only have to do this once
// You will need to hold down the PS and Share button at the same time, the PS4 controller will then start to blink rapidly indicating that it is in pairing mode
PS4BT PS4(&Btd, PAIR);
// After that you can simply create the instance like so and then press the PS button on the device
//PS4BT PS4(&Btd);
bool printAngle, printTouch;
uint8_t oldL2Value, oldR2Value;
void setup() {
Serial.begin(115200);
pinMode(greenLEDPin, OUTPUT);
pinMode(redLEDPin, OUTPUT);
pinMode(blueLEDPin, OUTPUT);
digitalWrite(redLEDPin, LOW);
digitalWrite(greenLEDPin, LOW);
digitalWrite(blueLEDPin, LOW);
#if !defined(MIPSEL)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); // Halt
}
Serial.print(F("\r\nPS4 Bluetooth Library Started"));
}
void loop() {
Usb.Task();
if (PS4.connected()) {
if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS4.getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS4.getAnalogHat(LeftHatY));
Serial.print(F("\tRightHatX: "));
Serial.print(PS4.getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS4.getAnalogHat(RightHatY));
}
if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
Serial.print(F("\r\nL2: "));
Serial.print(PS4.getAnalogButton(L2));
Serial.print(F("\tR2: "));
Serial.print(PS4.getAnalogButton(R2));
}
if (PS4.getAnalogButton(L2) != oldL2Value || PS4.getAnalogButton(R2) != oldR2Value) // Only write value if it's different
PS4.setRumbleOn(PS4.getAnalogButton(L2), PS4.getAnalogButton(R2));
oldL2Value = PS4.getAnalogButton(L2);
oldR2Value = PS4.getAnalogButton(R2);
if (PS4.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS4.disconnect();
}
else {
if (PS4.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
digitalWrite(redLEDPin, HIGH);
digitalWrite(greenLEDPin, LOW);
digitalWrite(blueLEDPin, LOW);
}
if (PS4.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
digitalWrite(redLEDPin, LOW);
digitalWrite(greenLEDPin, HIGH);
digitalWrite(blueLEDPin, LOW);
}
if (PS4.getButtonClick(CROSS)) {
Serial.print(F("\r\nCross"));
digitalWrite(redLEDPin, LOW);
digitalWrite(greenLEDPin, LOW);
digitalWrite(blueLEDPin, HIGH);
}
if (PS4.getButtonClick(SQUARE)) {
Serial.print(F("\r\nSquare"));
}
if (PS4.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
PS4.setLed(Red);
} if (PS4.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
PS4.setLed(Blue);
} if (PS4.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
PS4.setLed(Yellow);
} if (PS4.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
PS4.setLed(Green);
}
if (PS4.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS4.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS4.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS4.getButtonClick(R3))
Serial.print(F("\r\nR3"));
if (PS4.getButtonClick(SHARE))
Serial.print(F("\r\nShare"));
if (PS4.getButtonClick(OPTIONS)) {
Serial.print(F("\r\nOptions"));
printAngle = !printAngle;
}
if (PS4.getButtonClick(TOUCHPAD)) {
Serial.print(F("\r\nTouchpad"));
printTouch = !printTouch;
}
if (printAngle) { // Print angle calculated using the accelerometer only
Serial.print(F("\r\nPitch: "));
Serial.print(PS4.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS4.getAngle(Roll));
}
if (printTouch) { // Print the x, y coordinates of the touchpad
if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad
Serial.print(F("\r\n"));
for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers
if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad
Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": "));
Serial.print(PS4.getX(i));
Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": "));
Serial.print(PS4.getY(i));
Serial.print(F("\t"));
}
}
}
}
}
}