This is on an ESP32 (Connections in my first post).
Its not the pressures.... tried that. They are within the detected values states in the calibration test.
XM and YP are both analogue pins.
I will have to abandon this then. I can't spend hours/days again this week trying to make this work.
I spent literally 3 days last week trying to make a DMX library work (which in the end was a library glitch that someone fixed for me).
#if 1
#include <Adafruit_GFX.h>
#include <MCUFRIEND_kbv.h>
MCUFRIEND_kbv tft;
#include <TouchScreen.h>
#define MINPRESSURE 200
#define MAXPRESSURE 1000
// ALL Touch panels and wiring is DIFFERENT
// copy-paste results from TouchScreen_Calibr_native.ino
//const int XP = 6, XM = A2, YP = A1, YM = 7; //ID=0x9341
//const int TS_LEFT = 907, TS_RT = 136, TS_TOP = 942, TS_BOT = 139;
const int XP = 14, XM = 4, YP = 15, YM = 27; //240x320 ID=0x0154
const int TS_LEFT = 947, TS_RT = 146, TS_TOP = 57, TS_BOT = 973;
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
Adafruit_GFX_Button on_btn, off_btn;
int pixel_x, pixel_y; //Touch_getXY() updates global vars
bool Touch_getXY(void)
{
Serial.println("Button pressed...");
TSPoint p = ts.getPoint();
pinMode(YP, OUTPUT); //restore shared pins
pinMode(XM, OUTPUT);
digitalWrite(YP, HIGH); //because TFT control pins
digitalWrite(XM, HIGH);
bool pressed = (p.z > MINPRESSURE && p.z < MAXPRESSURE);
if (pressed) {
pixel_x = map(p.x, TS_LEFT, TS_RT, 0, tft.width()); //.kbv makes sense to me
pixel_y = map(p.y, TS_TOP, TS_BOT, 0, tft.height());
}
return pressed;
}
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
void setup(void)
{
Serial.begin(9600);
uint16_t ID = tft.readID();
Serial.print("TFT ID = 0x");
Serial.println(ID, HEX);
Serial.println("Calibrate for your Touch Panel");
if (ID == 0xD3D3) ID = 0x9486; // write-only shield
tft.begin(ID);
tft.setRotation(0); //PORTRAIT
tft.fillScreen(BLACK);
on_btn.initButton(&tft, 60, 200, 100, 40, WHITE, CYAN, BLACK, "ON", 2);
off_btn.initButton(&tft, 180, 200, 100, 40, WHITE, CYAN, BLACK, "OFF", 2);
on_btn.drawButton(false);
off_btn.drawButton(false);
tft.fillRect(40, 80, 160, 80, RED);
Serial.println("Online");
}
/* two buttons are quite simple
*/
void loop(void)
{
bool down = Touch_getXY();
on_btn.press(down && on_btn.contains(pixel_x, pixel_y));
off_btn.press(down && off_btn.contains(pixel_x, pixel_y));
if (on_btn.justReleased())
on_btn.drawButton();
if (off_btn.justReleased())
off_btn.drawButton();
if (on_btn.justPressed()) {
on_btn.drawButton(true);
tft.fillRect(40, 80, 160, 80, GREEN);
}
if (off_btn.justPressed()) {
off_btn.drawButton(true);
tft.fillRect(40, 80, 160, 80, RED);
}
}
#endif
This doesn't work at all even when the touchscreen calibration data is declared.
The screen appears, but the touchscreen doesn't work.
The 'bool Touch_getXY(void)' routine gets called constantly... not sure if it should or not